US Patent No. 10,430,899

MANAGING SYSTEM FOR MOBILE GAME BASED ON LOCATION


Patent No. 10,430,899
Issue Date October 01, 2019
Title Managing System For Mobile Game Based On Location
Inventorship Jaekyung Kim, Seoul (KR)

Claim of US Patent No. 10,430,899

1. A system for managing a mobile game based on the location (hereinafter MGL), characterized by the inclusion ofan MGL management server required to operate an MGL, and;
an MGL execution unit that executes the foretold MGL through a user's mobile device, while installed in the foretold user's mobile device having a mobile operating system and mobile function performing modules, by communicating with the foretold MGL management server, the mobile operating system, and the mobile function performing modules,
wherein the foretold MGL execution unit includes an MGL execution screen processing module, which creates an MGL execution screen indicating the foretold user's mobile device, other users' mobile devices located close to the foretold user's mobile device, and a command menu on a background map corresponding to the place where the foretold user's mobile device is located, and displays the created MGL execution screen through the foretold mobile function performing modules, and;
an MGL operating engine that, in a situation where the foretold MGL execution screen is displayed, processes the interaction, according to a prestored MGL scenario, if the foretold user's game action information is entered through the foretold mobile operating system or mobile function performing modules, in order to interact with another user's mobile device, or if another user's game action information is transmitted via the foretold MGL management server, in order to interact with the foretold user's mobile device, and that, by communicating with the foretold MGL execution screen processing module, displays the situation of the foretold interaction between the foretold another user's mobile device and the user's mobile device, through the foretold MGL execution screen,
and wherein the foretold MGL execution unit or the MGL management server includes a communication speed comparing module, under the situation when another user's mobile device or the user's mobile device, described above, is virtually destroyed by the MGL operating engine, by communicating with the foretold MGL management server, mobile operating system, mobile function performing modules, and MGL operating engine,
that compares the input time and input order of the foretold user's game action information and another user's game action information, and the order of virtual destruction of the foretold user's mobile device or another user's mobile device,
that generates the communication speed comparison information, depending on what mobile device the user has, resulting from the comparing process, and
that displays the created communication speed comparison information, depending on what mobile device the user has, on the foretold MGL execution screen, by communicating with the foretold MGL execution screen processing module.