US Pat. No. 9,849,369

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

TWEEDLETECH, LLC, Ann Ar...

1. A game system for playing a board game, the game system comprising:
a. a plurality of game objects representing one or more characters of the board game for playing the board game, wherein each
of the one or more game objects has a unique identifier and one or more characteristic values including a set of trait data
and a set of history data, wherein the trait data defines current traits or abilities of the associated game object and the
history data relates to past game events that occurred during game play with the associated game object, wherein each of the
game objects is a physical object;

b. one or more memory devices each having at least one database, wherein a first memory device of the memory devices has a
first database that stores the unique identifier and one or more of the characteristic values associated with one of the game
objects wherein the characteristic values affect the way the board game is played with the game objects; and

c. a controller, wherein the controller, via a wireless adapter, adjusts the trait data of the characteristic values associated
with one of the game objects based on external events that occur separate from the playing of the board game with the game
objects;
wherein the set of trait data comprises at least one dataset associated with the unique identifier of the game object and
defining how the set of trait data is to be adjusted based on one or more criteria, and further wherein the at least one dataset
is independent of the character represented by the game object such that the at least one dataset of a first one of the game
objects is able to be different than the at least one dataset of a second one of the game objects despite both the first one
and the second one of the game objects representing the same one of the characters, wherein the adjustments of the game objects
by the controller, via the wireless adapter, are altered based on the unique identifier of each game object such that different
game objects are adjusted differently by the controller based on the same external events or game events.

US Pat. No. 9,808,706

MULTI-DIMENSIONAL GAME COMPRISING INTERACTIVE PHYSICAL AND VIRTUAL COMPONENTS

TWEEDLETECH, LLC, Ann Ar...

14. A game system comprising:
a plurality of game boards each including one or more board sensors;
a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks
can couple with each other using the coupling elements;

a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar,
wherein, when the global virtual environment is being executed on a computing device and displayed from a display device,
a player of the game system is able to interact with the global virtual environment via the computing device and the display
device independent from the game boards and the game blocks; and

a plurality of projection devices for projecting one or more images onto each of the game boards, wherein at least one of
the images correspond to the position of the local avatar within the global virtual environment as displayed on the display
device separate from the game board such that the images are able to be different than the global virtual environment as displayed
on the display device;

wherein the board sensors are configured to sense a position of the game blocks when the game blocks are on one or more of
the game boards.

US Pat. No. 9,649,551

FURNITURE AND BUILDING STRUCTURES COMPRISING SENSORS FOR DETERMINING THE POSITION OF ONE OR MORE OBJECTS

Tweedletech, LLC, Ann Ar...

1. A system for determining the location of objects comprising:
one or more structures;
one or more bodies each forming a thin flexible sheet including a plurality of sensors, wherein the bodies are each releasably
coupled to one or more of the structures;

one or more objects having one or more sensor tags, wherein each of the sensor tags store a unique identifier and one or more
characteristics about the object including a material contained within the object; and

one or more controllers coupled to the sensors for receiving signals from the sensors when the objects are proximate the sensors
such that the controllers are able to determine the location of the objects, wherein the controllers are configured to only
check if the objects are proximate a selected subset of the sensors for a plurality of consecutive checking cycles such that
all the sensors of the selected subset are checked multiple times without checking any of the sensors not in the subset, wherein
the subset is selected by a user based on user input.

US Pat. No. 10,265,609

INTELLIGENT GAME SYSTEM FOR PUTTING INTELLIGENCE INTO BOARD AND TABLETOP GAMES INCLUDING MINIATURES

Tweedletech, LLC, Ann Ar...

1. An intelligent game system comprising:a game object including a memory storing object information and a transmission circuit;
a sheet formed by an array of abutting sensor modules including a reading circuit to obtain the object information from the game object when placed on the sheet; and
a controller coupled to each of the sensor modules to receive the object information, wherein the controller transmits a read signal to the game object via one or more of the sensor modules, and further wherein the game object transmits a response signal to the controller in response to the read signal.

US Pat. No. 10,456,660

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

Tweedletech, LLC, Ann Ar...

1. A game system for playing a board game, the game system comprising:a. one or more game objects for playing the board game, wherein each of the one or more game objects has a unique identifier and one or more characteristic values including a set of trait data and a set of history data, wherein each of the game objects are physical objects;
b. one or more memory devices each having at least one database, wherein a first memory device of the memory devices has a first database that stores the unique identifier and one or more of the characteristic values associated with one of the game objects; and
c. a controller that via a wireless adapter adjusts the trait data of the characteristic values associated with one of the game objects;wherein the adjustment of the trait data of the game objects by the controller via the wireless adapter are altered based on the unique identifier of each game object such that different game objects are adjusted differently by the controller based on the same external events or game events.

US Pat. No. 10,456,675

INTELLIGENT BOARD GAME SYSTEM WITH VISUAL MARKER BASED GAME OBJECT TRACKING AND IDENTIFICATION

Tweedletech, LLC, Ann Ar...

1. A game object for playing a board game, the game object comprising:a. a single body having a top surface;
b. a first unique visual object marker positioned on the top surface, wherein the first unique visual object marker comprises a first series of concentric rings that represent first data that uniquely identifies the game object; and
c. a second unique visual object marker positioned on the body, wherein the second unique visual object marker comprises a second series of concentric rings that represent second data.