US Pat. No. 9,269,231

FACILITATING USE OF A FINANCIAL TRANSACTION DEVICE IN A CASHLESS WAGERING SYSTEM IN A GAMING SYSTEM

IGT, Reno, NV (US)

1. A method for facilitating use of a financial transaction device of a cashless wagering system in a gaming system having
at least one processor device, the method comprising:
providing the financial transaction device, having at least an account identifier linking the financial transaction device
to at least one financial account of at least one financial institution associated with the gaming network, for one of depositing
a financial amount into the at least one financial account, cashless wagering in an electronic gaming machine (EGM) having
a payment acceptor for funding a bet associated with the financial transaction device and, and use by a plurality of gaming
and non-gaming venues for payment of goods and services, wherein providing the financial transaction device readies the financial
transaction device for one of depositing the financial amount into the at least one financial account, cashless wagering in
the EGM, and payment of the goods and the services;

loading and storing on the financial transaction device the financial amount of credit available for play on the EGM, wherein
the financial amount of the credit being one of a financial amount dynamically loaded onto the financial transaction device
via the at least one financial institution, a credit determined by at least one of a plurality of outcomes of the EGM, an
amount inputted into the EGM; and

using the financial transaction device for one of depositing the financial amount into the at least one financial account
of the at least one financial institution associated with the gaming network by one of the EGM and an automated teller machine
(ATM), cashless wagering in the EGM, and purchasing the goods and services.

US Pat. No. 9,212,302

METHOD FOR PRODUCING ZIRCONIA-REINFORCED ALUMINA GRAINS, IN PARTICULAR ABRASIVE GRAINS, AND GRAINS PRODUCED BY SUCH METHOD

1. Method for producing polycrystalline zirconia-reinforced alumina (Al2O3) grains, comprising at least the following steps:
a) inductively melting a solid starting mixture to form a eutectic melt composed of alumina and zirconia;
b) applying the eutectic melt as a thin layer material having a layer thickness with quenching of the thin layer material;
c) removing the thin layer material as grains;
d) the grains being polycrystalline, formed without amorphous glass phases, and having an alumina matrix containing zirconia
precipitates; and

e) at least a portion of the zirconia precipitates are segregated in the nanoscale range, with greater than 50% of the zirconia
precipitates having diameters less than 100 nm.

US Pat. No. 9,105,158

ELECTRONIC VIDEO POKER GAMES

IGT, Las Vegas, NV (US)

1. An electronic video poker gaming device comprising:
a housing;
a display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including a physical item acceptor
and at least one of: a touch screen and at least one button; and

an electronic processing device supported by the housing, said electronic processing device configured to operate with the
display device and the plurality of input devices to, for a single play of a video poker card game:

(a) receive a unit of currency via the physical item acceptor, the unit of currency having a monetary value,
(b) receive, via at least one of the plurality of input devices, a wager based at least in part on the monetary value,
(c) randomly select, via the electronic processing device, a first hand of five cards from a first virtual deck of at least
fifty-two cards,

(d) display, via the display device, the randomly selected first hand of five cards face up in a first row,
(e) receive any inputs indicating which, if any, of the five displayed face up cards of the first hand to hold, wherein, for
each displayed face up card of the first hand, at least one of the plurality of input devices enables a player to hold that
displayed face up card,

(f) for each of a quantity of additional rows, display, via the display device, a quantity of additional hands in that additional
row, said quantity of additional rows being at least two, said quantity of additional hands in each of the quantity of additional
rows being at least two, and each displayed additional hand in each additional row including each held card of the first hand,

(g) discard, via the electronic processing device, each displayed face up card of the first hand not held,
(h) complete the first hand by, for each discarded card of the first hand:
(i) randomly selecting, via the electronic processing device, one of the remaining cards from the first virtual deck of at
least fifty-two cards, and

(ii) displaying, via the display device, that randomly selected card in the first hand such that the first hand has five displayed
cards including each of the held displayed face up cards of the first hand,

(i) complete each additional hand in each additional row via the electronic processing device such that each additional hand
has five displayed cards including each of the held displayed face up cards of the first hand,

(j) evaluate, via the electronic processing device, the completed first hand for any winning card combinations of a paytable,
(k) evaluate, via the electronic processing device, each of the completed additional hands in each of the additional rows
for any winning card combinations of the paytable, and

(l) display, via the display device, any awards associated with any completed winning card combinations.

US Pat. No. 9,117,338

SYSTEM TO DETERMINE CASINO OFFERS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit meter balance based, at least in part, on a monetary value associated with the received and identified
physical item,

(b) receive a wager in association with a play of a game,
(c) modify said credit meter balance based on said received wager,
(d) for the wagered on play of the game:
(i) randomly determine a game outcome,
(ii) display to a player the randomly determined game outcome,
(iii) determine any award associated with the randomly determined game outcome,
(iv) display to the player any determined award, and
(v) modify said credit meter balance based on any determined award associated with the randomly determined game outcome,
(e) if a triggering event occurs at a first point in time:
(i) identify a variable priced product to offer to the player,
(ii) determine a first price of the variable priced product,
(iii) offer the variable priced product to the player for the determined first price, and
(iv) if the player accepts the variable priced product, modify the credit meter balance based on the determined first price
of the variable priced product, and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit meter
balance.

US Pat. No. 9,056,388

GRINDING LAMELLA FOR ARRANGEMENT ON A GRINDING WHEEL WHICH CAN BE DRIVEN IN ROTATION ABOUT AN AXIS OF ROTATION

1. A grinding lamella for being arranged on a grinding wheel rotatingly drivable around an axis of rotation comprising:
an outer edge which is at least partially convex in shape,
an inner edge which is at least partially concave in shape,
a front edge which connects the outer edge and the inner edge on a front side of the grinding lamella, and
a rear edge which connects the outer edge and the inner edge on a rear side of the grinding lamella,
characterized in that the front edge is longer than the rear edge and that the outer edge is longer than the inner edge, and
wherein either:

(1) the front edge and the rear edge are straight-lined and enclose an angle;
(2) at least along part of its length, the outer edge comprises a convex outer edge portion, and that at least part of its
length, the inner edge comprises a concave inner edge portion, wherein the convex outer edge portion and the concave inner
edge portion comprise the same radius;

(3) between the convex outer edge portion and a corner, in the region of transition between the outer edge and the front edge,
there is provided a straight-lined outer edge portion;

(4) between the convex outer edge portion and a corner, in the region of transition between the outer edge and the rear edge,
there is provided a straight-lined outer edge portion; or

(5) the entire inner edge is formed so as to be concave with a constant radius.

US Pat. No. 9,286,765

GAMING SYSTEM AND METHOD PROVIDING A GAME PROVIDING AN AWARD IF A SHAPE OF A SYMBOL DISPLAYED AT A SYMBOL DISPLAY AREA CORRESPONDS TO A SHAPE OF THAT SYMBOL DISPLAY AREA

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including:
(i) an acceptor, and
(ii) a cashout button;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a first physical item associated with a first monetary value is received via the acceptor,
establish a credit balance based at least in part on the first monetary value associated with the first physical item;
(b) display a plurality of symbol display areas, each of the symbol display areas: (i) having one of a plurality of different
shapes, and (ii) being associated with one of a plurality of symbol generators associated with a plurality of symbols, wherein
each symbol display area and associated symbol generator is distinct from and independent from the other symbol display areas
and associated symbol generators;

(c) for a play of a game, for each of a designated quantity of at least one of the symbol display areas:
(i) generate one of the symbols associated with the symbol generator associated with said symbol display area;
(ii) display the one generated symbol at said symbol display area;
(iii) determine any award based, at least in part, on whether a shape of the one symbol displayed at said symbol display area
matches the shape of said symbol display area and independent of whether the shapes of the symbols displayed at the other
symbol display areas match the shapes of those other symbol display areas; and

(iv) modify the credit balance based on any determined awards; and
(d) if an actuation of the cashout button is received, cause an initiation of a payout associated with the credit balance.

US Pat. No. 9,280,868

SYSTEMS AND METHODS FOR CARRYING OUT AN UNINTERRUPTED GAME

IGT CANADA SOLUTIONS ULC,...

1. A remote gaming method comprising:
establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal
to play at least a first game;

receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any
award for the outcome;

displaying game animation on the mobile gaming device for the first game, conveying to the player that the first game is presently
occurring;

transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first
game and the award;

in an event of a communications link failure between the mobile gaming device and the first gaming terminal during the first
game, prior to receiving the signals by the mobile gaming device identifying the final outcome of the first game and the award
but after the game animation has begun,

extending the game animation by the mobile gaming device during the communications link failure beyond a typical time for
the first game until the communications link has been re-established;

once the communication link has been re-established, transmitting the signals to the mobile gaming device identifying the
final outcome of the first game and the award, stopping the game animation; and

displaying, by the mobile gaming device, the final outcome of the first game and the award, such that the first game perceived
by the player is not interrupted during the communications link failure.

US Pat. No. 9,269,222

REMOTE GAMING SYSTEM USING SEPARATE TERMINAL TO SET UP REMOTE PLAY WITH A GAMING TERMINAL

IGT Canada Solutions ULC,...

1. A remote gaming method comprising:
providing a stationary registration terminal within a first regulated gaming venue, the registration terminal having a transceiver
for communicating with a mobile gaming device, operated by a player within the first regulated gaming venue, the registration
terminal being connected in a network with a plurality of gaming machines including a first gaming terminal;

establishing, via the registration terminal, a wireless communications link between the mobile gaming device and the first
gaming terminal to play a first type game;

receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first type game;
carrying out the first type game by the first gaming terminal, including determining a final outcome of the first type game
and any award for the outcome;

transmitting signals by the first gaming terminal to the mobile gaming device to cause the first type game to be displayed
on the mobile gaming device;

transmitting signals by the first gaming terminal to the mobile gaming device identifying the final outcome of the first type
game and the award;

awarding credits to the player based on the final outcome;
limiting the wireless communications link to within a predetermined area within the first regulated venue based on a signal
strength of a transmitted wireless signal, wherein the predetermined area is applicable to a plurality of players concurrently
remotely playing a plurality of gaming terminals, wherein the step of limiting the wireless communications link to within
the predetermined area comprises:

periodically controlling the mobile gaming device to communicate between a plurality of transceivers in the first regulated
gaming venue;

detecting, by the mobile gaming device, Received Signal Strength Indicator (RSSI) level signals transmitted by the plurality
of transceivers to the mobile gaming device, the Received Signal Strength Indicator (RSSI) level signals conveying a distance
between the mobile gaming device to each of the transceivers;

processing, by the mobile gaming device, the Received Signal Strength Indicator (RSSI) level signals received by the plurality
of transceivers to generate processed Received Signal Strength Indicator (RSSI) level signals;

using the processed Received Signal Strength Indicator (RSSI) level signals generated by the mobile gaming device to determine
whether the mobile gaming device is within the predetermined area within the first regulated gaming venue; and

if it is determined that the mobile gaming device is outside of the predetermined area, blocking the mobile gaming device
from carrying out a game.

US Pat. No. 9,208,641

REMOTE GAMING METHOD ALLOWING TEMPORARY INACTIVATION WITHOUT TERMINATING PLAYING SESSION DUE TO GAME INACTIVITY

IGT Canada Solutions ULC,...

1. A remote gaming method comprising:
establishing a communications link between a mobile gaming device, operated by a player, and a stationary gaming terminal
that carries out a gaming program, the gaming program including game inactivity rules requiring a maximum allowable time between
games to prevent a remote gaming session from being terminated, each new game requiring a player to initiate it, wherein,
during a remote gaming session, the stationary gaming machine is not available for use by another player to play games using
another mobile gaming device;

receiving player control signals by the gaming terminal from the mobile gaming device to initiate a game;
displaying the game to the player on the mobile gaming device;
carrying out the game by the gaming terminal, including determining a final outcome of the game and any award for the outcome;
transmitting signals by the gaming terminal to the mobile gaming device identifying the final outcome of the game and the
award;

ending the game and displaying, by the mobile gaming device, the final outcome of the game and the award;
allowing the player to pause the remote gaming session between games by entering a command via the mobile gaming device to
pause the remote gaming session for a certain time;

in response to the command being entered, suspending the game inactivity rules, by the gaming terminal, for the certain time
so the remote gaming session does not terminate due to game inactivity, wherein, when the game inactivity rules are suspended,
the stationary gaming machine remains not available for use by another player using another mobile gaming device;

receiving a first signal by the gaming terminal indicating that the player is again using the mobile gaming device to play
a new game;

re-applying the game inactivity rules after the first signal is received; and
terminating the gaming session if the player does not use the mobile gaming device to play a game within the certain time.

US Pat. No. 9,238,750

PRINTABLE COATING

INNOVIA FILMS LIMITED, W...

1. A printed film, comprising:
a facestock;
a coating formed from a coating composition; and
a radiation curable ink,
wherein the coating composition comprises:
a first component comprising a binder, said binder being a cross-linkable water-dispersible polymer, wherein said water-dispersible
polymer is a urethane and wherein said water-dispersible polymer has less than 10 weight % of reactive functional groups;

a second component comprising an ethylenically unsaturated compound which is aqueous-dispersible and miscible with said water-dispersible
polymer, wherein said ethylenically unsaturated compound comprises one or more urethane linkages and is able to form a covalent
bond with the ink, wherein the ethylenically unsaturated compound is not provided as part of the water-dispersible polymer,
wherein the ethylenically unsaturated compound is present in an amount of from 2 to 90% by weight after drying of said coating
composition, and wherein the binder in the first component is different from the ethylenically unsaturated compound in the
second component; and

a crosslinker, wherein said crosslinker is suitable for binding the coating to the facestock;
wherein said water-dispersible polymer is present in an amount of 10 to 98% by weight after drying of said coating composition;
wherein no isocyanate is present in the composition; and
wherein the coating composition is formulated so that, upon its application to the facestock, the coating formed thereon maintains
ethylenically unsaturated groups on the ethylenically unsaturated compound following reaction with the crosslinker so that
the unsaturated groups which are retained are able to bind the ink.

US Pat. No. 9,384,627

GAMING COMMUNITY MANAGEMENT AND PERSONALIZATION

IGT, Las Vegas, NV (US)

1. A non-transitory machine readable medium storing instructions that, when executed by at least one device in a gaming network,
cause said at least one device to:
display at least one graphical user interface indicating a plurality of different player characteristics, a plurality of different
wagering games, and a plurality of different wagering game characteristics;

based on at least one received first input, determine first selected player characteristic data, a first set of a plurality
of selected wagering games including a designated wagering game, and a first set of a plurality of selected wagering game
characteristics;

based on at least one received second input different from the first input, determine second selected player characteristic
data different from the first player selected player characteristic data, a second set of a plurality of selected wagering
games different from the first set of selected wagering games and not including the designated wagering game, and a second
set of a plurality of selected wagering game characteristics;

define a first player community according to the first selected player characteristic data, the first set of selected wagering
games, and the first set of selected wagering game characteristics;

define a second player community different from the first player community according to the second selected player characteristic
data, the second set of selected wagering games, and the second set of selected wagering game characteristics;

enable play of the first set of selected wagering games having the first set of selected wagering game characteristics on
devices operated by players of the first player community, wherein one of the devices operated by one of the players in the
first player community is a first electronic gaming machine including a first acceptor, the first electronic gaming machine
configured to establish a first credit balance after the first acceptor receives a first physical item associated with a first
monetary value and, thereafter, enable wager-based play of the first set of selected wagering games having the first set of
selected wagering game characteristics using the first credit balance, the credit balance increasable based on any awards
associated with play of the first set of selected wagering games having the first set of selected wagering game characteristics;
and

enable play of the second set of selected wagering games having the second set of selected wagering game characteristics and
not enable play of the designated wagering game on devices operated by players of the second player community, wherein one
of the devices operated by one of the players in the second player community is a second electronic gaming machine including
a second acceptor, the second electronic gaming machine configured to establish a second credit balance after the second acceptor
receives a second physical item associated with a second monetary value and, thereafter, enable wager-based play of the second
set of selected wagering games having the second set of selected wagering game characteristics using the second credit balance,
the credit balance increasable based on any awards associated with play of the second set of selected wagering games having
the second set of selected wagering game characteristics.

US Pat. No. 9,135,784

ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR OPERATING A GAME OFFERING CONTINUOUS REELS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor, a validator,
a wager button, and a game initiation button;

at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) receive, via the acceptor, a physical item associated with a monetary value;
(b) identify, via the validator, the received physical item;
(c) establish a credit balance based at least in part on the monetary value associated with the received and identified physical
item;

(d) place a wager on a play of a game upon an actuation of the wager button;
(e) initiate the play of the game upon an actuation of the game initiation button;
(f) randomly determine an outcome of the play of the game, wherein the outcome includes: (a) a first shape, wherein the first
shape has a first perimeter at least one portion of which is not a straight line, and (b) a second shape, wherein the second
shape has a second perimeter at least one portion of which is not a straight line, and wherein the first shape and the second
shape are potentially capable of being interlocked together to form a third shape by fitting together the portion of the first
perimeter that is not a straight line into the portion of the second perimeter that is not a straight line;

(g) display the first shape and the second shape along a payline;
(h) display an animation of the first shape and the second shape, said animation displaying whether the first shape and the
second shape are capable of interlocking together to form the third shape;

(i) determine any award based at least in part on whether the first shape and the second shape are capable of interlocking
together to form the third shape; and

(j) display any determined award.

US Pat. No. 9,092,930

GAMING SYSTEM AND METHOD FOR PROVIDING PURCHASABLE BONUS OPPORTUNITIES

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with
a plurality of gaming devices to:

(a) determine a shared random determination outcome independently of any plays of one or more primary games of the gaming
devices;

(b) cause at least one display device to display the determined shared random determination outcome; and
(c) if the determined shared random determination outcome includes a designated outcome, and if each of one or more of a plurality
of players of the gaming devices has been provided at least one bonus opportunity:

(i) enable each of the players provided with at least one bonus opportunity to participate in a group bonus event, said group
bonus event being distinct from the shared random determination;

(ii) determine a group bonus event outcome;
(iii) cause the at least one display device to display the determined group bonus event outcome;
(iv) determine, independent of any wagers placed on any plays of the primary games, any group bonus event awards for one or
more of the players who participated in the group bonus event; and

(v) cause any determined group bonus event awards to be provided.
US Pat. No. 9,493,581

PROCESS FOR THE MANUFACTURE OF VISCOSE

INNOVIA FILMS LIMITED, W...

1. A process for the manufacture of viscose comprising the steps of:
a) providing a non-dissolving pulp having a hemi-cellulose content of 10% or greater and/or an alpha-cellulose content of
90% or lower as a raw material;

b) steeping the pulp in caustic solution;
c) processing the steeped pulp;
d) steeping the processed steeped pulp for a second time in caustic solution; and
e) further processing the pulp from step d) to form a viscose solution;
wherein:
i) the pulp comprises a Softwood Kraft pulp as at least the or a major component, and the caustic concentration of the solution
in step d) is at least about 11.5% w/w and the ratio of caustic concentration in the solution of step b) to that of the solution
in step d) (the S1/S2 ratio) is from 1 to 1.8;

ii) the pulp comprises a Bleached Eucalyptus pulp as at least the or a major component, and the caustic concentration of the solution in step d) is from 15% w/w to 20%
w/w and the ratio of caustic concentration in the solution of step b) to that of the solution in step d) (the S1/S2 ratio)
is from 0.1 to 5; or

iii) the pulp comprises a non-dissolving pulp other than a Softwood Kraft or Bleached Eucalyptus pulp as at least the or a major component, and the caustic concentration of the solution in step d) is at least about 11.5%
w/w and the ratio of caustic concentration in the solution of step b) to that of the solution in step d) (the S1/S2 ratio)
is from 0.1 to 5.

US Pat. No. 9,355,296

AUTHENTICATION OF ARTICLES

INNOVIA FILMS LIMITED, W...

1. A printed material, comprising a sheet of substrate material, said sheet of substrate material comprising a plurality of
layers of electromagnetic radiation-permeable material, said plurality of layers comprising first, second and third layers,
said first and third layers having substantially the same refractive index as each other, said second layer being located
intermediate and in contact with said first and third layers and having a higher refractive index than said first and third
layers to reflect incident electromagnetic radiation,
wherein one, or both, of said first and third layers comprises a polymer, and said second layer comprises the same polymer
and an additive comprising titanium dioxide to increase the refractive index of the polymer of the second layer to the higher
refractive index; and

further wherein the sheet of substrate material transmits at least 90% of visible light which is incident normal to the surface.

US Pat. No. 9,311,772

JACKPOT INTERFACES AND SERVICES ON A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A gaming machine comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
a master gaming controller;
at least one memory device which stores a plurality of instructions, which when executed by the master gaming controller,
cause the master gaming controller to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) switch between a first operational mode and a second operational mode based on at least one player input which is independent
of an amount of any wager placed on a play of a game of chance, wherein:

(i) in the first operational mode, the game of chance includes a chance to win a wide area progressive jackpot, said wide
area progressive jackpot being a maximum award for the game of chance, and wherein a portion of each wager placed while in
the first operational mode is contributed to the wide area progressive jackpot, and

(ii) in the second operational mode, the game of chance does not include the chance to win the wide area progressive jackpot
and no contribution is made to the wide area progressive jackpot,

(c) display an outcome of the play of the game of chance,
(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance;
and

a network interface coupled to the master gaming controller and configured to send a message over a network regarding the
portion of each wager contributed to the wide area progressive jackpot while in the first operational mode.

US Pat. No. 9,245,416

SECURE IDENTIFICATION DEVICES AND METHODS FOR DETECTING AND MONITORING ACCESS THEREOF

IGT, Las Vegas, NV (US)

1. A game token having a counter system comprising:
a housing;
a token identification element at least partially contained within the housing, the token identification element comprising:
at least one antenna configured to receive and transmit a signal;
a memory configured to store a plurality of different types of token data, including: a read attempt value that represents
a number of read attempts of the memory, a denomination value and one or more authorized reader signatures; and

a counter configured to modify the read attempt value and to maintain the read attempt value within the game token such that
the read attempt value represents a number of read attempts of the memory each time the at least one of the plurality of different
types of token data is read by an authorized reader; and

a processor or control logic configured to:
upon a read attempt of the memory by a reader, compare a signature of the reader against the one or more authorized reader
signatures; and

generate an alert when the signature does not match any one of the one or more authorized reader signatures.

US Pat. No. 9,055,817

SEATING FURNITURE WITH INDEPENDENTLY FREE-SWINGING SEAT AND BACKREST

15. An article of seating furniture comprising:
a chair frame having two lateral parts that each include:
a floor strut;
a first leg extending from a rear end section of the floor strut in a diagonally upward orientation;
a first fastening section disposed at an upper end section of the first leg, wherein the upper end section is directed away
from the floor strut, and wherein the first fastening section is configured to be coupled to a seat;

a second leg extending from a front end section of the floor strut in a diagonally upward orientation; and
a second fastening section disposed at an upper end section of the second leg, wherein the upper end section is directed away
from the floor strut and configured to be coupled to a backrest; and

wherein the upper end sections of the first legs in a seating direction defined by the seat are positioned in front of the
upper end sections of the second legs; and

a coupling device that is connected on a first end, via at least one first connection site with the first leg of the two lateral
parts and on a second end via at least one second connection site with the second leg of the two lateral parts, wherein the
coupling device is longitudinally changeable along an axis parallel to the seating direction such that the seat and the backrest
move independently from one another when the coupling device extends longitudinally along the axis.

US Pat. No. 9,381,693

PACKAGING AND LABELLING FILMS

INNOVIA FILMS LIMITED, W...

1. A transparent, dimensionally stable, oriented PLA film having a haze value of less than 3% and exhibiting strain induced
crystallinity in the form of a stereocomplex of crystalline PLLA and PDLA having been oriented from a substantially non-crystalline
state by stretching the film by more than three times its original areal dimensions.

US Pat. No. 9,305,427

METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to:

(a) upon an occurrence of a game outcome generation triggering event, randomly determine a game outcome, wherein:
(i) any award associated with the randomly determined game outcome causes an increase of a credit balance,
(ii) said credit balance is increasable via an acceptor of a physical item associated with a monetary value, and
(iii) said credit balance is decreasable via a cashout device, and
(b) upon an occurrence of a game outcome distribution event, cause a mobile device to display an electronic ticket for a play
of a game, wherein:

(i) the displayed electronic ticket is associated with the determined game outcome, and
(ii) the randomly determined game outcome is not displayed to any players prior to the play of the game.
US Pat. No. 9,079,374

SEALABLE, PEELABLE FILM

Innovia Films Limited, W...

1. A sealable and peelable film coextrudate to facilitate sealing and peeling, consisting essentially of:
a core layer;
an outer sealing layer, wherein the outer sealing layer is positioned on a first side of the core layer,
wherein the outer sealing layer is openable without creating a z-direction tear,
a second layer, wherein the second layer is positioned on a second side of the core layer; and
a peeling layer, wherein the peeling layer is positioned either between the core layer and the outer sealing layer or between
the core layer and the second layer and wherein the peeling layer is directly adjacent to and in contact with the outer sealing
layer or the second layer, wherein the peeling layer comprises at least one block copolymeric component comprising at least
one olefinic component,

wherein at least a substantial portion of the peeling layer is shielded from the external environment thereby enhancing the
durability of the peeling layer,

wherein the relative thickness ratio of the peeling layer to the outer sealing layer or the second layer is from about 1:8
to 3:1,

wherein the thickness of the peeling layer is from 0.3 ?m to 3 ?m,
wherein the film has a wide angle haze value of less than about 5,
wherein the core layer is thicker than the outer sealing layer, second layer and peeling layer, and wherein the core layer,
outer sealing layer, second layer and peeling layer are formed as a coextrudate.

US Pat. No. 9,373,216

3D ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS WITH STACKS OF GAME COMPONENTS

IGT CANADA SOLUTIONS ULC,...

1. An electronic gaming machine for providing game components with three-dimensional (3D) enhancement, the machine comprising:
at least one processor;
at least one persistent data store;
at least one receiver to receive game data for storage in the at least one persistent data store;
a card reader to receive input data to interface with a host system to identify a user account;
a display device connected to a display controller to render a user interface to display a portion of the game data as a base
layer matrix of at least one of a row and a column of game components along a plane in accordance with a set of game rules
for a given game, each one of the game components having an original symbol associated thereto;

trigger the display controller to generate at least one 3D stack of at least one additional game component as part of the
user interface rendered on the display device, the 3D stack having a top game component;

associate at least one additional symbol with the at least one additional game components in the 3D stack; and
trigger the display controller to configure the display device to render the user interface to display the at least one 3D
stack along an axis orthogonal to the plane of the display device in relation to at least one of the game components of the
base layer matrix to provide a 3D enhancement, and generate an animation effect to display at least one game component of
the base layer matrix as a transparent area such that the top game component of the 3D stack is initially hidden and becomes
visible through the transparent area to integrate the at least one additional symbol into the given game to trigger transfer
to the user account using the card reader and the host system.

US Pat. No. 9,235,959

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) determine an amount of the credit balance,
(c) if the determined amount of the credit balance is at least a threshold amount:
(i) receive a wager amount placed on a play of a first game, said first game being associated with a first paytable, and said
credit balance being decreasable based on the wager amount placed on the play of the first game, and

(ii) for the play of the first game:
(A) randomly determine a game outcome,
(B) display the randomly determined game outcome,
(C) determine any game award associated with the randomly determined game outcome, and
(D) display any determined game award, said credit balance being increasable based on any determined game award,
(d) if the determined amount of the credit balance is less than the threshold amount:
(i) receive the wager amount placed on a play of a second game, said second game being associated with a second, different
paytable, said credit balance being decreasable based on the wager amount placed on the play of the second game, and

(ii) for the play of the second game:
(A) randomly determine a game outcome,
(B) display the randomly determined game outcome,
(C) determine any game award associated with the randomly determined game outcome, and
(D) display any determined game award, said credit balance being increasable based on any determined game award; and
(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,177,448

GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME INCLUDING A SYMBOL GENERATOR MODIFICATION EVENT

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one processor;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor, a wager button,
and a cashout button; and

at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(1) receive, via the acceptor, a first physical item associated with a first monetary value, wherein the first physical item
is selected from the group consisting of: a ticket associated with the first monetary value and a unit of currency;

(2) establish a credit balance based at least in part on the first monetary value associated with the received first physical
item;

(3) if an actuation of the wager button is received, place a wager having a wager amount, display a play of a primary game
including a randomly-determined primary game outcome, and decrease the credit balance based on the wager amount;

(4) initiate a play of a bonus game upon an occurrence of a bonus triggering event in association with the primary game, the
bonus game including a plurality of symbol generator activations and being associated with a plurality of symbol generators
and a plurality of different symbols;

(5) for the play of the bonus game:
(a) for a first symbol generator activation:
(i) display each of one or more of the plurality of symbol generators in association with one or more of a plurality of symbol
display areas;

(ii) for each symbol generator displayed in association with one or more of the symbol display areas, randomly generate and
display at least one of the symbols at each of said one or more of the symbol display areas; and

(iii) display any awards associated with any displayed winning symbol combinations, the credit balance being increasable by
any displayed awards;

(b) when a symbol generator modification event occurred in association with the first symbol generator activation, for a second
subsequent symbol generator activation:

(i) remove one of the one or more symbol generators displayed in association with one or more of the symbol display areas;
(ii) in addition to any remaining displayed symbol generators, display another one of the plurality of symbol generators in
association with one or more of the symbol display areas such that an average expected payback percentage of said second symbol
generator activation is greater than an average expected payback percentage of said first symbol generator activation;

(iii) for each symbol generator displayed in association with one or more of the symbol display areas, randomly generate and
display at least one of the symbols at each of said one or more of the symbol display areas; and

(iv) display any awards associated with any displayed winning symbol combinations, the credit balance being increasable by
any displayed awards; and

(c) when the symbol generator modification event does not occur in association with the first symbol generator activation,
repeat (a)(i) to (a)(iii) for the second symbol generator activation using the same one or more of the plurality of symbol
generators as the first symbol generator activation such that the average expected payback percentage of the second symbol
generator activation is not greater than the average expected payback percentage of the first symbol generator activation;
and

(6) if an actuation of the cashout button is received, initiate a payout based on the credit balance.

US Pat. No. 9,317,995

SYSTEM, DEVICE AND METHOD FOR PAPERLESS WAGERING AND PAYMENT OF WINNINGS

IGT Global Solutions Corp...

1. A method, comprising:
using a terminal, reading a value-applied transaction instrument, wherein the value-applied transaction instrument is associated
with a balance in a financial account that is not initially established through direct funding from an individual, and wherein
the value-applied transaction instrument has been previously converted from a transaction instrument that initially has no
cash value and cannot be used for debit, credit or stored value purchases until converted to the value-applied transaction
instrument;

receiving, from a user, a transaction request using the value applied transaction instrument; and
causing at least one processor to execute a plurality of instructions stored in at least one memory device to determine whether
the transaction request is a lottery transaction request or non-lottery transaction request.

if the transaction request is a lottery transaction request, causing the at least one processor to execute instructions stored
in at least one memory device to query a lottery system host via a lottery network regarding at least one of a value, game
or reward involved in the transaction request; and

if the transaction request is a non-lottery transaction request, causing the at least one processor to execute instructions
stored in at least one memory device to route the transaction request on a non-lottery network to authorize the transaction
request.

US Pat. No. 9,245,414

GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system including an acceptor, a validator and a cashout device, said method comprising:
(a) receiving at least one wager on a play of a game, wherein the at least one wager is deducted from a credit balance, and
said credit balance is:

(i) increasable via:
(A) the acceptor of a physical item associated with a monetary value, and
(B) the validator configured to identify the physical item, and
(ii) decreasable via the cashout device configured to receive an input to cause an initiation of a payout associated with
the credit balance,

(b) enabling a player to convert at least some of a plurality of stored player-usable points into monetary units at a conversion
rate, wherein the monetary units are convertible into at least one credit for wagering on at least one play of the game;

(c) causing at least one processor to execute a plurality of instructions to award a personal points conversion rate multiplier
to the player; and

(d) causing the at least one processor to execute the plurality of instructions to apply the points conversion rate multiplier
to the conversion rate.

US Pat. No. 9,335,869

METHOD AND APPARATUS FOR DETECTING LIFT OFF ON A TOUCHSCREEN

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a memory device;
a microprocessor; and
a composite touchscreen comprising:
a display,
an acoustic pulse recognition touchscreen subsystem,
a capacitive touchscreen subsystem,
one or more touchscreen controllers, and
wherein the touchscreen is configured to detect an x-y coordinate location of a touch upon the touchscreen with the acoustic
pulse recognition subsystem and to detect a lift-off of an object with the capacitive touchscreen subsystem.

US Pat. No. 9,311,781

GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) display, in association with a play of a first game, one of a plurality of different symbols at each of a plurality of
symbol display positions, wherein the plurality of symbol display positions form at least three columns and at least three
rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second
row,

(c) determine if any of the displayed symbols form any winning symbol combinations,
(d) if any of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for
each displayed winning symbol combination,

(e) for each displayed symbol, determine whether said displayed symbol qualifies to be removed,
(f) for each displayed symbol that qualifies to be removed, remove said symbol,
(g) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining
displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,

(h) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining
displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,

(i) if any empty symbol display positions are created:
(i) for each created empty symbol display position, display one of the plurality of different symbols, and
(ii) repeat (c) to (i) at least once,
(j) if a second game upgrade event occurs, upgrade at least one attribute of a second game,
(k) if a second game triggering event occurs and the second game upgrade event occurred, display a first play of the second
game, wherein the first play of the second game is associated with any upgraded attribute of the second game,

(l) if the second game triggering event occurs and the second game upgrade event did not occur, display a second play of the
second game, wherein the second play of the second game is not associated with any upgraded attributes of the second game,
and

(m) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,171,421

METHODS AND SYSTEMS FOR DETERMINING A BATCH RUN OF SESSIONS

IGT, Las Vegas, NV (US)

1. A method of operating a gaming device including a plurality of instructions, the method comprising:
(a) causing an input device to receive an input for a first batch, the first batch including a first plurality of plays of
a wagering game, said received input corresponding to at least one wagering game parameter of a plurality of different wagering
game parameters for said first batch;

(b) for each of the first plurality of plays of the wagering game of the first batch:
(i) causing a processor to execute the plurality of instructions to randomly generate a plurality of symbols that form a symbol
combination for said play of the wagering game in accordance with the received input; and

(ii) causing the processor to execute the plurality of instructions to determine any award associated with the formed symbol
combination for said play of the wagering game, wherein a credit balance is increasable based on any award associated with
the formed symbol combination for said play of the wagering game, said credit balance being:

(A) increasable via:
(I) an acceptor of a physical item associated with a monetary value, and
(II) a validator configured to identify the physical item, and
(B) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the
credit balance;

(c) for each of the first plurality of plays of the wagering game of the first batch, prior to any input to initiate any of
the first plurality of plays of the wagering game of the first batch, causing the processor to execute the plurality of instructions
to:

(i) cause data representing a video presentation of the randomly generated symbols that form the symbol combination for said
play of the wagering game to be stored by a first tangible medium; and

(ii) cause data representing any award associated with the formed symbol combination for said play of the wagering game to
be stored by the first tangible medium; and

(d) causing the stored data associated with the first batch to be obtainable by a player.

US Pat. No. 9,311,785

GAMING SYSTEM AND METHOD PROVIDNG A MULTIPLAYER CARD GAME WITH MULTIPLE FOLD OPTIONS AND INTERRELATED BONUSES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a central controller operable with a plurality of gaming machines playable by a plurality of players, the central controller
configured to:

(a) for each of a plurality of the plurality of gaming machines, assign the player of said gaming machine to a first one of
a plurality of different virtual tables;

(b) for a first play of a card game for the players at the first virtual table:
(i) for each player at the first virtual table, randomly determine and cause the gaming machine of said player to display
a hand of one or more cards;

(ii) for each player at the first virtual table, before termination of said first play of the card game, cause the gaming
machine of said player to enable input of a fold input;

(iii) for each received fold input:
(1) fold the hand of the player who input said fold input; and
(2) cause the gaming machine of the player who input said fold input to enable input of a change tables input;
(iv) for each received change tables input, remove the player who input said change tables input from the first virtual table
before termination of said first play of the card game and assign said player to a second different virtual table for at least
one subsequent play of the card game;

(v) determine an outcome for said first play of the card game;
(vi) cause the gaming machine of each remaining player at the first virtual table to display the determined outcome; and
(vii) provide any awards associated with the determined outcome, wherein a credit balance is increasable based on any awards
associated with the determined outcome, said credit balance being increasable via a deposit of funds having a monetary value
equal to a monetary value of one or more physical items of currency, and decreasable via a cashout button; and

(c) provide a second play of the card game at the first virtual table for at least each player remaining at the first virtual
table following the first play of the card game.

US Pat. No. 9,189,919

GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a plurality of gaming devices, each gaming device including:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes
the at least one processor to operate with the at least one input device and the at least one display device to enable a player
to place at least one wager on at least one play of at least one primary game;

at least one controller configured to communicate with each of the gaming devices, said at least one controller programmed
to:

(a) upon each occurrence of a first triggering event, accumulate at least one collector for at least one of the players; and
(b) upon an occurrence of a second triggering event:
(i) enable a first one of the players to redeem a quantity of collectors accumulated for said first one of the players,
(ii) enable the first one of the players to invite at least a second one of the players to redeem any collectors accumulated
for said second one of the players in a bonus event, wherein if the second one of the players redeems any collectors, the
first one of the players has a higher bonus event average expected award than if the first one of the players were redeeming
collectors alone, and

(iii) thereafter, if the first one of the players redeems any of the quantity of collectors accumulated for said first one
of the players:

(A) randomly associate at least one bonus event award with at least one redeemed collector accumulated for said first one
of the players,

(B) display the bonus event awards randomly associated with the redeemed collectors, and
(C) provide the first one of the players any bonus event awards randomly associated with the redeemed collectors.

US Pat. No. 9,171,422

GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a plurality of gaming devices, each gaming device including:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device;
at least one processor;
at least one display device supported by the housing; and
at least one memory device storing a plurality of instructions which when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical
item, and

(b) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance;
and

a controller configured to operate with the plurality of gaming devices to:
(a) acquire a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components
are based, at least in part, on game play activity from the plurality of gaming devices,

(b) determine, based on the acquired ranking components, a ranking of each of the plurality of the gaming devices, wherein
for each of said gaming devices, the determined ranking of said gaming device is based on a comparison of the acquired ranking
components of said gaming device relative the acquired ranking components of each of the other gaming devices,

(c) for each of the gaming devices, determine a probability of being selected to participate in a secondary game, the probability
being greater than zero percent and less than one hundred percent and the determination being based, at least in part, on
at least one of the determined rankings, and

(d) if a triggering event occurs:
(i) select at least one of the gaming devices, said selection being based, at least in part, on at least one of the determined
probabilities, and

(ii) cause the at least one selected gaming device to participate in a play of the secondary game.

US Pat. No. 9,082,262

GAMING DEVICE PROVIDING AN AWARD BASED ON A COUNT OF OUTCOMES WHICH MEETS A CONDITION

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor
(ii) a validator, and
(iii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical
item,

(b) for each of a quantity of at least two plays of a game:
(i) receive, via at least one of the plurality of input devices, a placement of a wager,
(ii) determine a game outcome from a plurality of game outcomes,
(iii) display the determined game outcome, and
(iv) display any game award associated with the determined game outcome,
(c) if none of the determined game outcomes of the quantity of plays of the game are associated with any of a plurality of
designated game outcomes, display a non-monetary bonus opportunity award,

(d) if at least one of the determined game outcomes of the quantity of plays of the game is associated with at least one of
the plurality of designated game outcomes, not display the non-monetary bonus opportunity award, and

(e) if a cashout input is received via the cashout device, cause an initiation of a payout associated with the credit balance.

US Pat. No. 9,418,510

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A GAME HAVING A DYNAMIC AWARD SCHEME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions, which when executed by the at least one processor, cause the
at least one processor to operate with the plurality of input devices and the at least one display device to:

establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor receives
the physical item, the physical item being one of a ticket associated with the monetary value and currency;

for each play of a wagering game:
(a) following an actuation of a wager button, place a wager for the play of the wagering game, the credit balance decreasable
by the wager;

(b) randomly determine a quantity of a designated number of elements which will be designated as payout elements for the play
of the wagering game, said quantity being less than all of the designated number of elements;

(c) randomly determine which of the number of elements to designate as payout elements for the play of the wagering game;
(d) for each payout element, randomly determine a payout value associated with that payout element for the play of the wagering
game;

(e) determine a game ending condition for the play of the wagering game;
(f) enable a player to use at least one of the plurality of input devices to play the wagering game in accordance with predetermined
rules of the wagering game, which includes enabling the player to employ the elements until the game ending condition occurs,
wherein employing each element includes causing said element to move to one of a plurality of different element positions
including at least one non-designated element position and at least one designated element position; and

(g) for each payout element, if the payout element is employed in the play of the wagering game in a designated manner in
accordance with the predetermined rules of the wagering game;

(1) if the payout element is moved to and displayed at one of the at least one designated element position, provide the player
the payout value associated with that payout element based on said move to said designated element position, the credit balance
increasable based on the payout value; and

(2) if the payout element is moved to and displayed at one of the at least one non-designated element position, not provide
the player the payout value associated with that payout element based on said move to said non-designated element position;
and

initiate a payout associated with the credit balance following an actuation of a cashout button.

US Pat. No. 9,380,943

DENTAL SYSTEM FOR TRANS-ILLUMINATION OF TEETH

1. Dental system for the trans-illumination of teeth, comprising:
a light source for producing examination radiation,
irradiation means for directing the examination radiation at a tooth to be examined,
means for acquiring an optical image of the tooth illuminated by the examination radiation, and
a transparent, flexible coupling body configured to rest on the tooth or on a gingiva of the tooth,
wherein the irradiation means includes one or more light-guiding elements and one or more light-deflecting elements, wherein
at least one of the light-guiding elements is embedded in the material of the transparent, flexible coupling body, wherein
the one or more light-deflecting elements comprise one or more deflecting prisms disposed proximate to an end of the one or
more light-guiding elements, respectively, on a light-exit side, and wherein a refractive index of the flexible coupling body
is different than a refractive index of the light guiding elements and/or the light deflecting elements, and the flexible
coupling body includes a light-transmitting structure adapted to deform when pressed against the tooth, the light-transmitting
structure comprising a plurality of deformable peaks and a plurality of valleys.

US Pat. No. 9,384,632

METHODS AND SYSTEM FOR PROVIDING OUTCOMES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) if a triggering event occurs, issue a medium, wherein:
(i) the medium is associated with data representing a display of a determined game outcome, and
(ii) when the medium is subsequently redeemed, via a communication network, the display of the determined game outcome and
a game award associated with the determined game outcome are caused to be displayed, wherein prior to being displayed, said
display of the determined game outcome has not been displayed to any players, and

(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,376,590

PRINTABLE COATING

INNOVIA FILMS LIMITED, W...

1. A printable film comprising:
a substrate; and
an ink-receptive first surface layer formed from a crosslinkable coating composition comprising:
a first component comprising a binder, said binder being a water-dispersible urethane polymer, wherein said water-dispersible
urethane polymer has less than 10 weight % of reactive functional groups;

a second component comprising an ethylenically unsaturated compound which is aqueous-dispersible and miscible with said water
dispersible polymer, wherein said ethylenically unsaturated compound comprises one or more urethane linkages and is able to
form a covalent bond with an ink, wherein the ethylenically unsaturated compound is not provided as part of the water-dispersible
urethane polymer, and wherein the binder in the first component is different from the ethylenically unsaturated compound in
the second component; and

an aziridine crosslinker which is effective to bind to both a surface of the substrate and a component of the coating composition,
wherein the ink-receptive first surface layer is bound to the substrate,
wherein the ethylenically unsaturated compound retains at least some of its unsaturation following binding of the ink-receptive
first surface layer to the substrate and wherein the printable film comprises no primer layer.

US Pat. No. 9,070,248

MECHANICAL WHEELS FOR GAME MACHINES

IGT, Las Vegas, NV (US)

1. An electronic gaming machine comprising:
a cabinet;
a first display coupled to the cabinet;
a wheel assembly coupled to the cabinet, the wheel assembly comprising:
an annular ring guide stationarily coupled to the cabinet,
a first annular ring coupled to the annular ring guide, the first annular ring positioned concentrically with respect to and
rotatable with respect to the annular ring guide about a center axis of the wheel assembly,

a second annular ring coupled to the annular ring guide, the second annular ring positioned concentrically with respect to
and rotatable with respect to the annular ring guide about the center axis of the wheel assembly,

a plurality of wheel segments, each wheel segment generally wedge shaped having two relatively long straight sides separated
by an acute angle having a common end at an inner apex, each wheel segment having first and second attachment points at an
outer portion of each wheel segment, the first attachment point of each wheel segment coupled to the first annular ring, the
second attachment point of each wheel segment coupled to the second annular ring, and

an activation mechanism; and
a processor communicatively coupled to the first display, and the activation mechanism, wherein the processor is configured
to provide game play of a wager based game to a player, display gaming information to the player through the first display,
detect a trigger event during game play of the wager-based game, and instruct the activation mechanism to move the plurality
of wheel segments;

wherein the activation mechanism is configured to move the plurality of wheel segments relative to each other between a closed
orientation, in which the first annular ring and the second annular ring have a first angular relationship such that the inner
apexes of the plurality of wheel segments are colocated about the center axis, and an open orientation, in which the first
annular ring and the second annular ring have a second angular relationship, different than the first angular relationship,
such that the inner apexes of the plurality of wheel segments are spaced apart from each other along a circle about the central
axis; and

wherein the activation mechanism is configured to rotate the plurality of wheel segments about a central axis.

US Pat. No. 9,311,782

GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a cabinet;
a plurality of input devices supported by the cabinet, the plurality of input devices including a first input device, a second
input device, an acceptor and a cashout device;

at least one processor;
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) prior to an occurrence of a designated input device reconfiguration event:
(i) cause the first input device to receive a first input made by a player in association with a play of a first game, and
(ii) cause the second input device to receive the first input made by the player in association with the play of the first
game,

(c) after the occurrence of the designated input device reconfiguration event:
(i) cause the first input device to receive the first input made by the player in association with the play of the first game,
and

(ii) simultaneous with causing the first input device to receive the first input made by the player in association with the
play of the first game, cause the second input device to receive a second input made by the player in association with a play
of a second game, and

(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,299,220

GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A PLAYER TO SELECT VOLATILITY USING GAME SYMBOLS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display supported by the housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;
at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item associated with a monetary value is received by the acceptor, establish a credit balance based at least
in part on the monetary value, wherein the physical item is one selected from the group consisting of a ticket associated
with the monetary value and currency;

(b) if an actuation of a wager button is received, place a wager for a play of a primary wagering game associated with a primary
set of a plurality of symbols, the wager being deductible from the credit balance;

(c) for said play of the primary wagering game:
(i) display a plurality of the symbols of the primary set,
(ii) determine any primary game awards associated with the displayed plurality of the symbols of the primary set, and
(iii) display any determined primary game awards, the credit balance being increasable by any determined primary game awards;
and

(d) if a triggering event occurs:
(i) display a plurality of different selectable options, the plurality of different selectable options including:
(A) a first option associated with a first symbol and a first quantity of plays of a secondary game; and
(B) a second option associated with a second symbol and a second quantity of plays of the secondary game, wherein the first
symbol and the second symbol are different and the first quantity and the second quantity are different;

(ii) receive a selection of one of the plurality of different selectable options;
(iii) if a selection of the first option is received, for at least one of the first quantity of plays of the secondary game
associated with a first set of a plurality of symbols:

(A) display a plurality of the symbols of the first set,
(B) determine any secondary game awards associated with the displayed plurality of the symbols of the first set, and
(C) display any determined secondary game awards, the credit balance being increasable by any determined secondary game awards;
and

(iv) if a selection of the second option is received, for at least one of the second quantity of plays of the secondary game
associated with a second set of a plurality of symbols, the first set including a greater quantity of the first symbol than
the second set and the second set including a greater quantity of the second symbol than the first set:

(A) display a plurality of the symbols of the second set,
(B) determine any secondary game awards associated with the displayed plurality of the symbols of the second set, and
(C) display any determined secondary game awards, the credit balance being increasable by any determined secondary game awards;
and

(e) if an actuation of a cashout button is received, initiate a payout associated with the credit balance.

US Pat. No. 9,224,261

METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one
controller configured to operate with the at least one display device and the plurality of input devices to:
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) receive a wager placed by a player on a play of a game,
(c) determine a game outcome in association with the play of the game,
(d) display the determined game outcome,
(e) determine an award package associated with the determined game outcome,
(f) if the determined award package includes a present award:
(i) display the present award, and
(ii) at a first point in time, provide the player the displayed present award,
(g) if the determined award package includes a future award:
(i) cause the player to accumulate equity in the future award, and
(ii) at the first point in time, not provide the future award to the player, and
(h) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,098,965

METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A method of reconfiguring a gaming machine, said method comprising:
(a) enabling a player to place a wager associated with a play of a game at the gaming machine, said wager being deducted from
a credit balance and said credit balance being:

(i) increasable via:
(A) an acceptor of a first physical item associated with a first monetary value, and
(B) a validator configured to identify the first physical item, and
(ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the
credit balance;

(b) causing at least one first processor to execute a first plurality of instructions to generate at least one outcome in
association with the play of the game; and

(c) after an occurrence of a reconfiguration event, causing at least one second processor to execute a second plurality of
instructions to provide designated communication services to the player, wherein:

(i) the provided designated communication services are independent of any play of any game at the gaming machine,
(ii) prior to the occurrence of the reconfiguration event, the gaming machine is not configured to provide any designated
communication services to any players, and

(iii) a determination by the at least one second processor to provide said designated communication services to the player
is based on if a level of game play at the gaming machine at least equals a predetermined level of game play.

US Pat. No. 9,361,765

GAMING SYSTEM AND METHOD PROVIDING A BATTLING SYMBOL GENERATORS GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing and including an acceptor;
at least one display device supported by the housing;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor
receives the physical item:

(b) place a wager on a play of a game following receipt of an actuation of a wager button, the credit balance decreasable
by the wager, said play of the game associated with a set of a plurality of symbol generators each including a plurality of
symbols, wherein: (i) a first quantity of the symbol generators of said set are each associated with a first characteristic,
and (ii) a second quantity of the symbol generators of said set are each associated with a second different characteristic,
the first quantity and the second quantity being at least one;

(c) for said play of the game, randomly determine a plurality of the symbols of the set of the plurality of symbol generators,
display the randomly-determined symbols at a plurality of symbol display positions, and determine any awards based on the
randomly-determined symbols, the credit balance increasable by any determined awards;

(d) if a first symbol generator set modification event occurs in association with said play of the game, modify said set of
symbol generators such that a third quantity of the symbol generators of said set are each associated with the first characteristic,
said third quantity being greater than said first quantity;

(e) if a second different symbol generator set modification event occurs in association with said play of the game, modify
said set of symbol generators such that a fourth quantity of the symbol generators of said set are each associated with the
second characteristic, said fourth quantity being greater than said second quantity; and

(f) initiate a payout associated with a credit balance following receipt of an actuation of a cashout button.

US Pat. No. 9,311,784

SYSTEMS AND METHODS FOR POST-PLAY GAMING BENEFITS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one processor;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with at least one player tracking device, the at least one display device and the plurality
of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) identify a player,
(c) if the identified player is placing at least one wager on at least one play of a wagering game, determine whether a condition
associated with the identified player is satisfied,

(d) after the identified player is no longer placing any wagers on any plays of the wagering game and after any play of the
wagering game by the identified player has stopped being tracked by the at least one player tracking device:

(i) determine whether a qualifying event has occurred,
(ii) if the condition associated with the identified player is satisfied and if the qualifying event has occurred, cause a
benefit to be provided to the identified player, and

(iii) if at least one of: the condition associated with the identified player is not satisfied and the qualifying event has
not occurred, not provide the benefit to the identified player, and

(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,165,424

THIN CLIENT SUPPORT FOR A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A method of operating a gaming machine, the method comprising:
(a) requesting, using a thin client stored in a memory of the gaming machine, a thin client game from a game server, wherein
the game server is distinct from the gaming machine;

(b) running the thin client game in the thin client, wherein an outcome of the run thin client game is determined by the game
server and a credit balance is increasable based, at least in part, on any award associated with the outcome of the run thin
client game, said credit balance being:

(i) increasable via:
(A) an acceptor of a physical item associated with a monetary value, and
(B) a validator configured to identify the physical item, and
(ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the
credit balance;

(c) determining, using a processor of the gaming machine, an outcome of a thick client game stored in the memory of the gaming
machine, wherein the credit balance is increasable based, at least in part on, any award associated with the outcome of the
thick client game; and

(d) sending, via a gaming communication protocol and using the processor of the gaming machine, reporting data to a data collection
device, said reporting data including the game server determined outcome of the thin client game and the processor of the
gaming machine determined outcome of the thick client game.

US Pat. No. 9,053,603

CLOUD BASED VIRTUAL ENVIRONMENT AUTHENTICATION

IGT, Las Vegas, NV (US)

1. A method of deploying and validating an on-demand service in a gaming environment, the gaming environment including a client
terminal, a data source, a component server, and a validation server, the method comprising:
storing, in the data source, a master deployment set under a repository of master deployment sets, the master deployment set
including one or more virtual machines configured to be deployed to the component server to provide a component service to
the client terminal in one or more jurisdictions, the repository of master deployment sets configured to include one or more
master deployment sets having regulatory approval in the one or more jurisdictions; and

deploying the master deployment set to the component server;
providing, by the component server, the client terminal access to a virtual machine using the master deployment set such that
the client terminal has access to the component service;

generating, by the validation server, a first snapshot of the virtual machine;
generating, by the validation server, a second snapshot of a master virtual machine;
determining, by the validation server, a first selection of files from the first snapshot and a second selection of files
from the second snapshot to compare based on a manifest of files of regulatory importance; and

validating, by the validation server, the virtual machine by comparing the first selection of files with the second selection
of files.

US Pat. No. 9,390,587

GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION SYMBOLS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a house;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) for a play of a game:
(i) display one of a plurality of available symbols at each of a plurality of symbols display positions of each of a plurality
of symbol display position matrices, wherein prior to any symbols being displayed at any symbol display positions for the
play of the game, the plurality of available symbols include at least one multiple symbol display position symbol associated
with at least two of the symbol display positions,

(ii) for each symbol display position matrix:
(A) determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form
any winning symbol combinations, and

(B) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards
for each displayed winning symbol combination,

(iii) if the multiple symbol display position symbol is displayed at symbol display positions of at least two of the symbol
display position matrices, trigger at least one feature associated with the play of the game,

(iv) determine whether each displayed symbol qualifies to be removed, and
(v) if at least one of the displayed symbols qualifies to be removed:
(A) for each displayed symbol that qualifies to be removed, remove said symbol,
(B) reposition a quantity of any remaining displayed symbols,
(C) for each created empty symbol display position, display one of the plurality of symbols, and
(D) repeat (b)(ii) to (b)(v) at least once, and
(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,224,266

GAMING SYSTEM HAVING MULTIPLE GAMING MACHINES WHICH PROVIDE BONUS AWARDS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) display a plurality of maintained progressive awards, wherein each of a plurality of reels is associated with a different
one of the plurality of maintained progressive awards,

(c) randomly generate a plurality of symbols at a plurality of symbol positions associated with the plurality of reels,
(d) determine if any of said generated symbols is a designated symbol,
(e) for each of any generated designated symbols, separately determine whether to provide a player one of said maintained
progressive awards, and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,202,345

GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL MATRIX WITH A MOVEABLE SYMBOL DISPLAY WINDOW

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device to, for a play
of a game:

(a) randomly generate a plurality of symbols at a plurality of symbol display positions of a symbol matrix,
(b) determine a location of a predefined symbol display window relative to the symbol matrix, said predefined symbol display
window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions
of the predefined symbol display window is less than a quantity of the symbol display positions of the symbol matrix such
that each symbol display window position of the predefined symbol display window corresponds with one of the symbol display
positions of the symbol matrix,

(c) for each of a plurality of the symbol display window positions of the predefined symbol display window, display the symbol
of the corresponding symbol display position of the symbol matrix,

(d) determine if any of the symbols displayed at the symbol display window positions of the predefined symbol display window
form any winning symbol combinations, and

(e) if the symbols displayed at the symbol display window positions of the predefined symbol display window form at least
one winning symbol combination, display an award for each formed winning symbol combination.

US Pat. No. 9,396,616

GAMING DEVICE HAVING A FREE SPIN GAME

IGT, Las Vegas, NV (US)

1. A gaming device comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing and including an acceptor;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) establish a credit balance based at least in part on a monetary value associated with a physical item following receipt
of the physical item by the acceptor;

(b) place a wager on a play of a primary game associated with a plurality of primary reels including a plurality of primary
symbols following receipt of an actuation of a wager button, the credit balance decreasable by the wager;

(c) for the play of the primary game:
(i) display each of the primary reels spinning;
(ii) stop each of the spinning primary reels from spinning such that, for each stopped primary reel, at least one randomly
determined one of the primary symbols of said stopped primary reel is displayed; and

(iii) determine and display any primary awards associated with said displayed primary symbols, the credit balance increasable
by any determined primary awards;

(d) upon an occurrence of a bonus triggering event:
(i) display each of a plurality of bonus reels spinning;
(ii) stop each of the spinning bonus reels from spinning such that, for each stopped reel, at least one randomly determined
one of a plurality of bonus symbols of said stopped bonus reel is displayed;

(iii) determine and display any bonus awards associated with said displayed bonus symbols, the credit balance increasable
by any determined bonus awards;

(iv) if a reel lock event did not occur, repeat (d)(i) to (d)(v) at least once; and
(v) if a reel lock event occurred:
(A) designate at least one of the bonus reels as a held bonus reel;
(B) display each non-held bonus reel spinning;
(C) stop each of the spinning non-held bonus reels from spinning such that, for each stopped non-held bonus reel, at least
one randomly determined one of the bonus symbols of said stopped non-held bonus reel is displayed; and

(D) determine and display any bonus awards associated with said displayed bonus symbols of each held bonus reel and each non-held
bonus reel, the credit balance increasable by any determined bonus awards; and

(e) initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.

US Pat. No. 9,349,251

GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device, for a play of
a game, to:

(a) at each of a plurality of symbol display positions, display one of a plurality of different symbols, wherein the plurality
of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned
adjacent to the first row and a third row positioned adjacent to the second row,

(b) determine, based on a first award evaluation, if any of the displayed symbols form any winning symbol combinations,
(c) if any of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for
each displayed winning symbol combination,

(d) for each displayed symbol, determine whether said displayed symbol qualifies to be removed,
(e) for each displayed symbol that qualifies to be removed, remove said symbol,
(f) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining
displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,

(g) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining
displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,
and

(h) if any empty symbol display positions are created:
(i) for each created empty symbol display position, display one of the plurality of different symbols, and
(ii) if an award evaluation upgrade event occurs:
(A) determine, based on a second, different award evaluation, if any of the displayed symbols form any winning symbol combinations,
wherein the first award evaluation is associated with at least one selected from the group consisting of: a first quantity
of evaluated paylines, a first quantity of evaluated ways to win, a first quantity of evaluated symbols, and a first scatter
pay evaluation, and the second, different award evaluation is associated with at least one selected from the group consisting
of: a second, different quantity of evaluated paylines, a second, different quantity of evaluated ways to win, a second, different
quantity of evaluated symbols, and a second, different scatter pay evaluation, and

(B) repeat (c) to (h) at least once.

US Pat. No. 9,311,780

GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing and including a designated display device;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) receive a wager placed on at least each of a play of a first game and a play of a second game, wherein said credit balance
is decreasable based on the wager placed on the play of the first game and the wager placed on the play of the second game,

(c) during a first period of time associated with the wagered on play of the first game and the wagered on play of the second
game:

(i) display a first configuration of the designated display device, said first configuration including the play of the first
game displayed in association with a first window of the designated display device and the play of the second game at least
partially concurrently displayed in association with a second, different window of the designated display device, and

(ii) configure at least one of the input devices to receive at least one input associated with the play of the first game,
(d) during a second, different period of time associated with the wagered on play of the first game and the wagered on play
of the second game:

(i) display a second, different configuration of the designated display device, said second, different configuration including
the play of the second game displayed in association with the first window of the designated display device and the play of
the first game at least partially concurrently displayed in association with the second, different window of the designated
display device, and

(ii) configure the at least one of the input devices to receive at least one input associated with the play of the second
game, and

(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,293,010

WAGERING AGENT

IGT, Las Vegas, NV (US)

1. A computer-implemented method of operating a gaming system, said method comprising:
receiving, via an acceptor of a gaming machine, a first physical item associated with a first monetary value;
establishing, via at least one processor, a credit balance for a player based at least in part on the first monetary value
associated with the received first physical item;

receiving a plurality of actuations of a wager button of the gaming machine, each actuation associated with a wager deducted
from the credit balance;

for each received actuation of the wager button, initiating, via the at least one processor, a play of a first wagering game,
and generating, via the at least one processor, game results for said play of the first wagering game;

generating, via the at least one processor, first game results for a first play of a second wagering game, the first play
of the second wagering game being initiated based on credits allocated to game play for the second wagering game as a result
of game play of the first wagering game;

displaying, via at least one display device of the gaming machine, an animation of a wagering agent associated with the player
engaging in wagering activities, the wagering agent being associated with the player via a player account of the player, wherein
the animation of the wagering activities of the player's wagering agent depicts the first game results of the first play of
the second wagering game;

upon receiving an actuation of a cashout button indicating that the player has ended play at the gaming machine and based
on the allocated credits being above a wagering threshold, automatically generating, via the at least one processor, deferred
second game results for a second play of the second wagering game absent additional input from the player, the deferred second
game results being independent of any game results of any prior plays for the second wagering game; and

providing the deferred second game results to the player via a remote computer.

US Pat. No. 9,177,444

GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one gaming device including:
a housing,
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device, and
at least one processor configured to operate with the plurality of input devices to:
(a) if a physical item is received via the acceptor, establishing a credit balance based, at least in part, on a monetary
value associated with the received physical item, wherein said physical item is selected from the group consisting of: a ticket
associated with the monetary value and a unit of currency, and

(b) if a cashout input is received via the cashout device cause an initiation of any payout associated with the credit balance;
and

at least one display device; and
at least one controller configured to operate with each of said at least one gaming device and said at least one display device
to:

(a) maintain, via the at least one controller, a plurality of progressive awards,
(b) display, via the at least one display device, the maintained plurality of progressive awards, and
(c) after an occurrence of a triggering event:
(i) determine, via the at least one controller and based on a progressive award probability for a player, whether to provide
the player one of the maintained plurality of progressive awards, the progressive award probability being based, at least
in part, on a wagering activity of the player, and

(ii) if the determination is to provide the player one of the maintained plurality of progressive awards,
(A) assign, via the at least one controller, the player to one of a plurality of progressive event tiers based on at least
one parameter associated with the player, each one of the maintained plurality of progressive awards associated with a probability
of being provided for the assigned progressive event tier,

(B) randomly select, via the at least one controller, at least one of the maintained plurality of progressive awards based
on the probabilities associated with the assigned progressive event tier, and

(C) cause the randomly selected at least one of the maintained plurality of progressive awards to be provided to the player.

US Pat. No. 9,317,858

CASINO GAMING EXCHANGE MARKET

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) causing at least one display device of a first gaming machine to display, to a first customer, a first type of award,
said first gaming machine being associated with a credit balance which is: (i) increasable via an acceptor of a physical item
associated with a monetary value, and (ii) decreasable via a cashout device;

(b) receiving, at least one remote host connected, over a network, with at least the first gaming machine, data associated
with a first input from the first customer identifying a second type of award;

(c) receiving, at at the at least one remote host, data associated with a second input from the first customer specifying
a first number of units of the first type of award to exchange for a second number of units of the second type of award;

(d) causing the at least one remote host to prevent the first customer from redeeming the specified first number of units
of the first type of award after receiving the data associated with the second input from the customer;

(e) causing the at least one remote host to identify a second customer having the second type of award from a plurality of
customers each having the second type of award, said identification based on referencing a database of the plurality of customers
having the second type of award, for each of the plurality of customers, the database indicating whether said customer has
previously specified an interest in exchanging the second type of award for the first type of award with another customer;

(f) causing the at least one remote host to determine, based on referencing the database, if the identified second customer
having the second type of award has previously specified a willingness to exchange the second number of units of the second
type of award for less than or equal to the specified first number of units of the first type of award; and

(g) if the identified second customer having the second type of award has previously specified a willingness to exchange the
second number of units of the second type of award for less than or equal to the specified first number of units of the first
type of award, causing the at least one remote host to automatically execute the exchange between the first customer and the
second customer.

US Pat. No. 9,361,754

GAMING SYSTEM AND METHOD FOR SELECTIVELY PROVIDING AN ELIMINATION TOURNAMENT THAT FUNDS AN AWARD THROUGH EXPECTED VALUES OF UNPLAYED TOURNAMENT GAMES OF ELIMINATED PLAYERS

IGT, Las Vegas, NV (US)

1. A tournament gaming system comprising:
a plurality of gaming machines each including:
a housing;
a display device supported by the housing;
a plurality of input devices supported by the housing and including an acceptor configured to receive a physical item associated
with a monetary value to facilitate establishment of a credit balance;

a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to operate
with the display device and the plurality of input devices; and

a controller configured to operate with the plurality of gaming machines to:
provide a first tournament and a second tournament, wherein values of tournament awards for the first tournament and the second
tournament are different;

wherein each of said first tournament and said second tournament include:
(a) for each of the plurality of gaming machines, causing said gaming machine to:
(i) determine a designated quantity of tournament games available to be subsequently played by a player of said gaming machine
in said tournament, and

(ii) for each of said tournament games played, randomly generate and display a tournament game outcome;
(b) tracking tournament game play of each player;
(c) when a player elimination triggering event occurs, eliminating a designated number of players from the tournament, said
designated number being at least one and less than all of the players in said tournament;

(d) after said player elimination triggering event occurs, for each eliminated player, determining any unplayed tournament
games said eliminated player has remaining when eliminated;

(e) determining a tournament winner from the plurality of players based on the tracked tournament game play;
(f) determining a value of the tournament award based, at least in part, on an average expected payout value of each of said
determined unplayed tournament games; and

(g) notifying said tournament winner that said tournament winner wins the tournament award.

US Pat. No. 9,230,394

MULTIPLE REEL ROULETTE GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one processor;
at least one display device supported by the housing;
a plurality of input devices supported by the housing and including an acceptor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) establish a credit balance associated with a monetary value after the acceptor receives a physical item associated with
the monetary value;

(b) display a plurality of rotors, each of the plurality of rotors including a plurality of different outcomes, each of the
plurality of different outcomes being associated with one of a plurality of different first characteristics and one of a plurality
of different second characteristics;

(c) place a wager after an actuation of a wager button is received, said wager being associated with at least one of: (i)
one of the plurality of different first characteristics, and (ii) one of the plurality of different second characteristics,
the credit balance being decreasable by said wager;

(d) display each of the plurality of rotors spinning independent of one another;
(e) for each of the plurality of rotors:
(i) determine one of the outcomes of said rotor,
(ii) stop said rotor from spinning, and
(iii) indicate the determined outcome of said rotor;
(f) determine any awards based on said received wager and the indicated outcomes; and
(g) display any determined awards.

US Pat. No. 9,245,415

SINGLE SIGN-ON FOR WAGER GAMING PLAYERS OVER A WIDE-AREA NETWORK

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical
item,

(b) send to a service provider identification system a notification message including an enterprise player identifier, wherein
the enterprise player identifier is a casino-specific identifier assigned by a casino to a player,

(c) receive a federated player identifier, wherein the federated player identifier is resolved from the enterprise player
identifier and wherein the federated player identifier is associated with a plurality of different enterprise player identifiers,

(d) utilize the federated player identifier to retrieve game-specific status data, and
(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,053,613

GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME WITH MULTI-COMPONENT SYMBOLS AND AWARDS BASED ON COMMON COMPONENTS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
a plurality of input devices including:
(i) an acceptor of a first physical item associated with a first monetary value,
(ii) a validator configured to identify the first physical item, and
(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) display a game including a plurality of different multi-component symbols, wherein, for each of a plurality of the multi-component
symbols, said multi-component symbol includes one or more of a plurality of different symbol components; and

(b) for a play of the game:
(i) randomly generate and display a plurality of the multi-component symbols at a plurality of symbol display areas; and
(ii) for a set of at least two of the displayed multi-component symbols:
(A) for a first one of the displayed multi-component symbols of said set, determine a quantity of symbol components in said
first displayed multi-component symbol that are also included in each other displayed multi-component symbol of said set;

(B) determine any award based on said determined quantity; and
(C) display any determined award.

US Pat. No. 9,384,635

TOURNAMENT GAME SYSTEM AND TOURNAMENT METHOD

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) receiving, from a player, a selection of one of a plurality of different tournament time slots for a tournament;
(b) determining, by at least one processor, a fee associated with the selected tournament time slot, wherein at least two
of the tournament time slots are associated with different fees;

(c) transmitting, by the at least one processor, a request for payment of the determined fee;
(d) receiving an indication of payment of the determined fee;
(e) generating an admission ticket permitting the player to play the tournament during the selected tournament time slot;
(f) enabling a printer to print the generated admission ticket;
(g) thereafter, receiving, from a gaming machine and after an acceptor of the gaming machine has received the admission ticket,
a request for admission to the tournament, the acceptor also configured to receive a physical item associated with a monetary
value to facilitate establishment of a credit balance to enable play of a wager-based game on the gaming machine;

(h) enabling, by the at least one processor, the gaming machine for play in the tournament during the selected tournament
time slot; and

(i) disabling, by the at least one processor, the gaming machine for play in the tournament before and after the selected
tournament time slot.

US Pat. No. 9,443,396

SOCIAL MEDIA LOTTERY GAME WITH PLAYER PROFILE WAGERING SELECTIONS

IGT GLOBAL SOLUTIONS CORP...

1. A method for operating a gaming system, comprising the steps of:
causing at least one processor to execute a plurality of instructions stored in at least one memory device to establish a
profile icon pool containing a plurality of profile icon pool entries, wherein the pool includes a profile icon entry identifying
a player wagering on the game, and randomly select a subset of the plurality of profile icon pool entries from the profile
icon pool sufficient to populate a grid of player-selectable profile icons, wherein each profile icon electronically represents
an individual participant, and wherein the player wagering on the game is an individual participant, with the grid and profile
icons being displayable on a display of a computing device;

receiving a request from the player to play a game involving the selection of one or more of the selectable profile icons;
in response to the request, causing at least one computing device to display the grid and player-selectable profile icons;
receiving a selection of one or more of the selectable profile icons from the player; and
executing a game by conducting a drawing of one or more of the selectable profile icons so as to establish one or more drawn
profile icons, and comparing the one or more drawn profile icons with the selected one or more profile icons.

US Pat. No. 9,058,025

STANDALONE BIOMETRIC AUTHORIZATION CONTROL DEVICE AND METHOD

Recludo AB, Sigtuna (SE)...

1. A standalone biometric authorization control device comprising:
an input device configured to receive a time sensitive authorization code including encrypted information about an authorization
time schedule;

a control unit connected to the input device,
the control unit configured to extract the authorization time schedule from the time sensitive authorization code, and
the control unit configured to compare the extracted authorization time schedule with the current date and time; and
a biometric sensor connected to and controlled by the control unit,
the biometric sensor configured to obtain biometric data from a user, and
the control unit configured to register the biometric data obtained from the user into the standalone biometric authorization
control device if the current date and time is within a time interval when registering of biometric data is allowed according
to the extracted authorization time schedule.

US Pat. No. 9,558,610

GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

IGT Canada Solutions ULC,...

1. A method for controlling a wagering gaming apparatus, the method comprising acts of:
rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of
a display device and into a 3-dimensional space between the screen and a player;

receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical
feature of the player, the location being in close proximity to the gaming apparatus;

analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction
with a state of the game to identify an input command associated with the at least one game component; and

causing an action to be taken in the game, the action being determined based on the input command associated with the at least
one game component;

wherein the location comprises a sequence of locations of the at least one anatomical feature of the player;
wherein analyzing the location information indicative of the location of the at least one anatomical feature of the player
in conjunction with a state of the game comprises analyzing at least one aspect of a motion of the at least one anatomical
feature of the player, the motion corresponding to the sequence of locations, the at least one aspect being selected from
a group consisting of: distance, direction, speed, and acceleration;

wherein analyzing at least one aspect of a motion of the at least one anatomical feature of the player comprises:
obtaining at least one measurement for the at least one aspect of the motion of the at least one anatomical feature of the
player;

determining whether the at least one measurement exceeds at least one selected threshold; and
identifying the input command associated with the at least one game component based on a determination that the at least one
measurement exceeds the at least one threshold.

US Pat. No. 9,409,093

GAMING DEVICE WITH MODULAR GAMING TABLE COMPONENTS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a first singular modular component integrally formed and having with a first side and an opposing second side, and including
a first plurality of gaming station displays between the first side and the opposing second side; and

a second singular modular component including at least one gaming station display;
wherein the first and second singular modular components are configured to be physically connected and directly in contact
with one another in at least one configuration.

US Pat. No. 9,295,908

SYSTEMS AND METHODS FOR REMOTE GAMING USING GAME RECOMMENDER

IGT CANADA SOLUTIONS ULC,...

1. A remote gaming method comprising:
establishing a communications link between a mobile gaming device operated by a player and a first gaming terminal, the mobile
gaming device running a remote gaming program to play at least a first game, the first gaming terminal programmed to carry
out at least the game functions of pseudo-randomly determining a game outcome and determining an award to a player;

generating a gaming and play behavior model by partitioning stored play data into a plurality of game session patterns, each
game session pattern corresponding to a time period and indicating occurrence of game factors over the time period;

receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any
award for the outcome;

transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first
game and the award;

detecting, by a recommender processor, the player's real time or near real time game play when the player control signals
are received by the first gaming terminal to initiate the first game;

collecting, from the first gaming terminal using the communication link, at the moment of the detection of the real time or
near real time game play, a first set of real time game data defining occurrence of game factors for the real time or near
real time game play during the carrying out of the first game by the first gaming terminal;

determining that the first set of real time game data has been collected for a minimum length of time of game play required
to categorize game behaviour using the plurality of game session patterns;

matching, by the recommender processor, the first set of real time game data to a first set of game session patterns of the
plurality of game session patterns;

based on the first set of game session patterns, determining a set of recommended games available to be played on the mobile
gaming device;

transmitting signals to the mobile gaming device identifying at least a second game of the set of recommended games;
detecting a selection by the player of the second game;
carrying out the second game, including determining a final outcome of the second game and any award for the outcome; and
transmitting signals to the mobile gaming device identifying the final outcome of the second game and the award.

US Pat. No. 9,280,867

SYSTEMS AND METHODS FOR ADJUSTING 3D GAMING IMAGES FOR MOBILE GAMING

IGT CANADA SOLUTIONS ULC,...

1. A remote gaming method comprising:
establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal,
the first gaming terminal generating video animation in an original format when displaying a first game on a display screen;

receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
detecting a required video animation second format for the mobile gaming device which is different from the original format,
wherein the detecting involves transmitting by the mobile gaming device to the first gaming terminal information used by the
first gaming terminal to determine whether converting the video animation from the original format to the second format is
to be performed by the first gaming terminal or the mobile gaming device;

converting the video animation from the original format to the second format for the mobile gaming device by either the first
gaming terminal or the mobile gaming device pursuant to the step of transmitting;

displaying the first game to the player on the mobile gaming device using the second format;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any
award for the outcome; and

transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first
game and the award.

US Pat. No. 9,280,865

IDENTIFYING DEFECTS IN A ROULETTE WHEEL

IGT, Las Vegas, NV (US)

1. A computer-implemented method for identifying defects in a roulette wheel comprising:
determining a first trajectory of a roulette ball after a launch of the roulette ball by capturing movement of the roulette
ball on the roulette wheel having a region where the roulette ball orbits and spins around on before falling into a roulette
number pocket;

repeating the determining step to determine additional trajectories;
determining at least one area on the roulette wheel that the roulette ball avoided during travel along the trajectories; and
generating a graphical representation of any defects on the roulette wheel, the graphical representation including the determined
at least one avoided area of the roulette wheel to identify any regions of the roulette wheel that include any defects.

US Pat. No. 9,269,216

GAMING MACHINE HAVING CAMERA FOR ADAPTING DISPLAYED IMAGES TO DETECTED PLAYERS

IGT Canada Solutions ULC,...

1. A gaming machine that uses characteristics of a player's detected image to select a game theme, the machine comprising:
at least one display device for displaying a game of chance;
a digital camera, within a housing of the gaming machine, configured to take a picture of a player of the gaming machine,
the picture directly conveying physical characteristics of the player;

an accepting device configured to accept a physical item associated with a monetary value, the monetary value establishing
a credit balance, the credit balance being increasable and decreasable based at least on wagering activity;

a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
a processor configured to control the at least one display device to display the game of chance, having a pseudo-random element,
and any award to the player based on an outcome of the game, when the gaming machine is being actively played;

the processor also configured to receive a wager placed for play of the game of chance, the wager amount decreasing the credit
balance;

a memory device configured to store detection software for detecting the physical characteristics of the player from the picture,
wherein the detection software analyzes the picture of the player and identifies, directly from the picture, without accessing
any predetermined player data relating to the player's age and gender, at least one of the player's age group and gender at
a beginning of a playing session of the game of chance;

the memory device also configured to store a plurality of sets of alternative animation images for selection and display on
the at least one display device, the animation images including a variety of game themes having different overall visual presentations;

the memory device also configured to store rules software, executable by the processor, for associating the age group or gender
of the player, detected from the picture, with a particular set of stored animation images for one of the game themes and
selecting the particular set of stored animation images game theme for display; and

the memory device also configured to store display software, executable by the processor, for displaying, on the at least
one display device, the set of stored animation images of the game of chance having the game theme selected by the rules software
based on the age group or gender of the player detected from the picture;

the memory device also configured to store a plurality of sets of alternative audio files for reproduction by a speaker mounted
on the housing, wherein different ones of the audio files being associated with the different game themes;

the memory device also configured to store sound generation software, executable by the processor, for controlling the speaker
to reproduce one or more certain sets of the plurality of sets of alternative audio files associated with the game theme selected
by the rules software based on the age group or gender of the player detected from the picture; and

the processor also configured to detect the input to cause the initiation of the payout, via the cashout device.

US Pat. No. 9,257,013

FACILITATION OF GAMING EVENT RE-CREATION

IGT, Reno, NV (US)

1. A method, under control of at least one processor and memory configured with executable instructions, for facilitating
re-experience of an event of a gaming device, having a payment acceptor for funding a bet associated with the event, with
a player, comprising:
defining a triggering threshold associated with the event of the gaming device; detecting whether the triggering threshold
has been exceeded;

overlaying an input/output (I/O) mechanism on the gaming device for determining whether a user desires to re-experience the
event of the gaming device;

sampling data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the
data provided by the gaming system to a data processing device in communication with the gaming system, that is external to
the gaming device;

selecting the data to be sampled such that a minimal amount of data necessary to fully construct the facsimile animation is
extracted by the gaming system; and

processing the sampled data by the data processing device and virtualizing the data relating to the event to create a facsimile
animation recreation of the event at a subsequent time, the facsimile animation recreation scalable to the gaming device.

US Pat. No. 9,235,960

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
a display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) determine an amount of the credit balance,
(c) if the determined amount of the credit balance is at least a threshold amount,
for a displayed play of a first game:
(i) randomly determine a first game outcome,
(ii) cause a first portion of the display device to display the randomly determined first game outcome,
(iii) determine any first game award associated with the randomly determined first game outcome, and
(iv) cause the first portion of the display device to display any determined first game award, said credit balance being increasable
based on any determined first game award,

(d) regardless of the determined amount of the credit balance relative to the threshold amount:
(i) receive a wager amount placed on a play of a second game,
(ii) reduce the determined amount of the credit balance by the placed wager amount, and
(iii) for the play of the second game:
(A) randomly determine a second game outcome,
(B) cause a second portion of the display device to display the randomly determined second game outcome,
(C) determine any second game award associated with the randomly determined second game outcome, and
(D) cause the second portion of the display device to display any determined second game award, said credit balance being
increasable based on any determined second game award, and

(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,228,144

BIOFUEL COMPOSITION, PROCESS OF PREPARATION AND A METHOD OF FUELING THEREOF

BIGTEC PRIVATE LIMITED, ...

1. A biofuel composition consisting of normal chain alcohol(s) having greater than 3 carbon atoms but not more than 21 carbon
atoms at a concentration ranging from about 1% to about 24% v/v, natural oil(s) at a concentration ranging from about 1% to
about 24% v/v and diesel at a concentration ranging from about 52% to about 98% v/v, optionally along with fuel additive(s),
wherein the natural oil(s) comprise triglycerides.

US Pat. No. 9,406,192

GAMING DEVICE HAVING WAGER DEPENDENT BONUS GAME PLAY

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, the method comprising:
(a) receiving, by an acceptor, a physical item associated with a monetary value;
(b) establishing, by at least one processor, a credit balance based at least in part on the monetary value associated with
the received physical item;

(c) receiving, by at least one input device, an indication of one of a plurality of different wagers for a play of a primary
game, the credit balance decreasable by the indicated wager;

(d) randomly determining, by the at least one processor, and displaying, by at least one display device, an outcome for the
play of the primary game, the credit balance increasable by any awards associated with the outcome for the play of the primary
game;

(e) for the play of the primary game, initiating, by the at least one processor, and displaying, by the at least one display
device, a first bonus game having a first average payout per credit wagered if: (1) a first bonus game triggering event occurs
in the play of the primary game, and (2) a first wager was made for the play of the primary game;

(f) for the play of the primary game, initiating, by the at least one processor, and displaying, by the at least one display
device, a second bonus game having a second average payout per credit wagered if: (1) a second bonus game triggering event
occurs in the play of the primary game, and (2) a second wager was made for the play of the primary game, wherein the second
bonus game is different from the first bonus game, the second average payout per credit wagered is different from the first
average payout per credit wagered, the second bonus game triggering event is different from the first bonus game triggering
event, and the second wager is different from the first wager;

(g) for the play of the primary game, initiating, by the at least one processor, and displaying, by the at least one display
device, the second different bonus game having the second average payout per credit wagered if: (1) the first bonus game triggering
event occurs in the play of the primary game, and (2) the second wager was made for the play of the primary game;

(h) receiving an actuation of a cashout button; and
(i) responsive to receiving the actuation of the cashout button, initiating, by the at least one processor, a payout associated
with the credit balance.

US Pat. No. 9,375,644

DIRECTIONAL WIRELESS COMMUNICATION

IGT, Las Vegas, NV (US)

1. A method for establishing communication between a portable electronic device and an electronic gaming machine within a
gaming environment, the method comprising:
determining whether the electronic gaming machine is engaged in any active game play session;
receiving wireless signal data transmitted from the portable electronic device;
determining a wireless signal strength relative to the electronic gaming machine based on the wireless signal data; and
based on (i) a determination that the electronic gaming machine is not engaged in any active game play session; and (ii) a
determination that the wireless signal strength relative to the electronic gaming machine has increased, exceeded a predetermined
threshold level, and leveled off for an amount of time exceeding a time threshold after becoming stronger, initiating a wireless
communication link between the electronic gaming machine and the portable electronic device.

US Pat. No. 9,916,777

LABEL

INNOVIA FILMS LIMITED, W...

1. A laser markable linerless labelstock, comprising:
a substrate layer;
a laser markable component;
a first surface layer comprising an adhesive; and
a second surface layer adapted to releasably contact the adhesive,
wherein the labelstock is both laser writable and ink printable.

US Pat. No. 9,293,012

INDIVIDUAL BALL DRAW KENO

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, the method comprising:
receiving, by an acceptor, a physical item associated with a monetary value;
establishing, by at least one processor, a credit balance for a player based at least in part on the monetary value;
displaying, by at least one display device, a keno board having a first predetermined number of keno board spots each associated
with one of a set of a plurality of different symbols;

receiving, by an input device, a player selection of a second predetermined number of the plurality of different symbols of
the set to form a player set of symbols;

receiving an actuation of a wager button and placing, by the at least one processor, a wager in response to the received actuation
of the wager button, the credit balance being decreasable by the wager;

randomly selecting, by the at least one processor, a first plurality of the plurality of different symbols of the set to form
a gaming system set of symbols, wherein at least one of the plurality of different symbols of the set can be selected more
than once; and

determining, by the at least one processor, a player award in part based on: (1) a quantity of symbols in the player set of
symbols that match one of the symbols in the gaming system set of symbols; and (2) a quantity of the symbols in the gaming
system set of symbols that are duplicates, the credit balance being increasable based on any determined player award; and

receiving an actuation of a cashout button and initiating, by the at least one processor, a payout associated with the credit
balance in response to the received actuation of the cashout button.

US Pat. No. 9,286,769

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DISPLAYING MULTIPLE CONCURRENT GAMES USING DYNAMIC FOCAL POINTS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one controller configured to operate with the display device and the plurality of input devices to:
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) during a first period of time:
(i) in a first portion of a game play area, display a first plurality of reels spinning,
(ii) in a second portion of the game play area, display a second plurality of reels, wherein during the first period of time,
said second portion of the game play area is smaller than the first portion of the game play area,

(iii) stop the spinning of the first plurality of reels to display a plurality of symbols,
(iv) determine an award amount associated with the displayed plurality of symbols of the stopped first plurality of reels,
and

(v) display the determined award amount associated with the displayed plurality of symbols of the stopped first plurality
of reels, wherein the credit balance is increasable based on the determined award amount associated with the displayed plurality
of symbols of the stopped first plurality of reels,

(c) if a display reconfiguration event occurs, during a second, subsequent period of time:
(i) display at least one of the symbols of at least one stopped reel of the first plurality of reels,
(ii) display the second plurality of reels spinning, wherein during the second period of time, the second plurality of reels
are larger than at least one of the reels of the first plurality of reels, and

(iii) stop the spinning of the second plurality of reels to display a plurality of symbols, and
(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,269,227

SINGLE OUTCOME GAME OF CHANCE WITH DIFFERING WAGERS VARYING AMONG MULTIPLE PAYTABLES

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to establish
a credit balance based at least in part on a monetary value of a physical item after the physical item is received by an acceptor;

(b) receiving, by at least one input device and from a player, a selection of at least two of a plurality of different paytables
for use in a single play of a wagering game;

(c) for each of the selected paytables, causing the at least one processor to execute the plurality of instructions to place
a wager associated with said selected paytable for said single play of the wagering game, the credit balance being decreasable
by the wagers;

(d) thereafter:
(i) causing the at least one processor to execute the plurality of instructions to randomly generate an outcome for said single
play of the wagering game;

(ii) causing the at least one processor to execute the plurality of instructions to operate with at least one display device
to display the generated outcome;

(iii) for each of the selected paytables, causing the at least one processor to execute the plurality of instructions to determine
any award associated with said selected paytable based on said paytable and the wager associated with said paytable, the credit
balance being increasable by any determined awards; and

(iv) causing the at least one processor to execute the plurality of instructions to operate with the at least one display
device to display any determined awards; and

(e) causing the at least one processor to execute the plurality of instructions to initiate a payout after an actuation of
a cashout button is received.

US Pat. No. 9,245,407

GAMING SYSTEM AND METHOD THAT DETERMINES AWARDS BASED ON QUANTITIES OF SYMBOLS INCLUDED IN ONE OR MORE STRINGS OF RELATED SYMBOLS DISPLAYED ALONG ONE OR MORE PAYLINES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one processor;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, the plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout button; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) receive, via the acceptor, a first physical item associated with a first monetary value;
(b) identify, via the validator, the received first physical item;
(c) establish a credit balance based at least in part on the first monetary value associated with the received first physical
item;

(d) if a wager input is received via a wager button, place a wager on a play of a game, the wager being deductable from the
credit balance, the game being associated with:

(i) a plurality of symbols, a plurality of the symbols each being associated with one of a set of a plurality of different
first characteristics and one of a set of a plurality of different second characteristics, the symbols being displayable at
a plurality of symbol display areas; and

(ii) a plurality of different paylines, each of the paylines being associated with a different payline path extending along
a plurality of the symbol display areas;

(e) for said play of the game:
(i) display a plurality of the symbols at the symbol display areas; and
(ii) for each of at least one of the paylines:
(A) determine if a set of a plurality of the symbols displayed along the payline path associated with said payline forms a
string of related symbols, wherein:

(1) the set of the symbols displayed along the payline path associated with said payline forms a string of related symbols:
(a) when, for each displayed symbol of the set, said displayed symbol is related to each other symbol of the set displayed
adjacent to said displayed symbol; and (b) regardless of whether any displayed symbol of the set is related to any other symbol
of the set not displayed adjacent to said displayed symbol; and

(2) two symbols are related if those two symbols share at least one of: (a) a same one of the set of first characteristics,
and (b) a same one of the set of second characteristics; and

(B) if the set of the displayed symbols forms a string of related symbols, determine any awards based on a quantity of symbols
in said string; and

(iii) display any determined awards and modify the credit balance based on any determined awards; and
(f) if an actuation of the cashout button is received, initiate a payout based on the credit balance.

US Pat. No. 9,358,453

TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing and including an acceptor; and
a master gaming controller configured to operate with the at least one display device and the plurality of input devices to:
(a) place a wager after the acceptor receives a physical item associated with a monetary value and following receipt of an
actuation of a wager button;

(b) following placement of the wager, initiate a trajectory-based game of chance;
(c) determine a trajectory of a three-dimensional game object in a three-dimensional gaming environment used in the trajectory-based
game of chance based on one or more trajectory rules, one or more object collision rules, and one or more object exit rules;

(d) render a sequence of two-dimensional images from the three-dimensional gaming environment, wherein the sequence of two-dimensional
images includes one or more two-dimensional images of the three-dimensional game object along the trajectory;

(e) determine a game outcome for the trajectory-based game of chance;
(f) display the rendered sequence of two-dimensional images on the at least one display device as part of a game outcome presentation
for the trajectory-based game of chance; and

(g) initiate a payout following an occurrence of a triggering event.

US Pat. No. 9,254,041

FURNITURE FRAME, PARTICULARLY A CHAIR OR A TABLE FRAME, AND CHAIR OR TABLE FURNITURE CONTAINING SUCH A FURNITURE FRAME

1. A furniture frame, comprising:
a support column having a longitudinal axis;
a foot ring; and
a fastening device with which said foot ring is affixed to said support column so as to be axially displaceable, said fastening
device containing:

a first threaded bushing disposed coaxially with said support column and non-rotatably connected to said support column and
having an external thread, said first threaded bushing having an exterior with a first longitudinal groove formed therein;

a second threaded bushing disposed coaxially with said support column and non-rotatably connected to said foot ring and having
an internal thread, wherein said internal thread of said second threaded bushing engaging with said external thread of said
first threaded bushing and said second threaded bushing is rotatable about said first threaded bushing by at least one revolution
such that said second threaded bushing can be axially moved relative to said first threaded bushing; and

a locking element being movable between a first operating position and a second operating position, wherein said locking element
prevents relative movement between said first threaded bushing and said second threaded bushing in the first operating position
and enables relative movement between said first threaded bushing and said second threaded bushing in the second operating
position, said locking element engaging in said first longitudinal groove in the first operating position, and said locking
element being preloaded into the first operating position.

US Pat. No. 9,214,072

GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME HAVING A SURROUNDED SYMBOL AWARD EVALUATION

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one input device and the at least one display device, for a play of
a game, to:

(a) display a plurality of symbol display areas;
(b) for each of the symbol display areas, display one of a plurality of different symbols at said symbol display area, the
plurality of different symbols including a plurality of enclosing symbols and a plurality of non-enclosing symbols;

(c) determine whether any displayed non-enclosing symbols are surrounded by a plurality of displayed enclosing symbols; and
(d) if at least one displayed non-enclosing symbol is surrounded by a plurality of displayed enclosing symbols:
determine any awards associated with said at least one surrounded non-enclosing symbol, and
(ii) display any determined awards.

US Pat. No. 9,208,648

GAMING SYSTEM AND METHOD FOR TRIGGERING A RANDOM SECONDARY GAME IN ASSOCIATION WITH MULTIPLE CONCURRENTLY PLAYED PRIMARY GAMES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) display a plurality of available primary games, wherein each of the available primary games is associated with at least
one secondary game of a plurality of secondary games and is not associated with at least a different one of the plurality
of secondary games,

(c) enable a player to wager on at least two overlapping plays of the plurality of available primary games, wherein the credit
balance is decreasable based on the wager,

(d) for each of the overlapping plays:
(i) determine a primary game outcome,
(ii) display the determined primary game outcome,
(iii) determine any primary game award associated with the displayed primary game outcome, and
(iv) display any determined primary game award, wherein the credit balance is increasable based on any determined primary
game award,

(e) if a designated secondary game triggering event occurs:
(i) randomly select a secondary game from the plurality of secondary games associated with the plurality of available primary
games, wherein for each of the plurality of secondary games, said secondary game is available to be selected regardless of
if the primary game associated with said secondary game is one of the wagered on primary games, and

(ii) for the selected secondary game:
(A) determine a secondary game outcome,
(B) display the determined secondary game outcome,
(C) determine any secondary game award associated with the displayed secondary game outcome, and
(D) display any determined secondary game award, wherein the credit balance is increasable based on any determined secondary
game award, and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,202,338

GAMING METHOD AND DEVICE INVOLVING PROGRESSIVE WAGERS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with said at least one display device and said plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) maintain a plurality of progressive awards,
(c) display a plurality of reels, wherein each of the plurality of reels are separately associated with a different one of
the maintained progressive award values,

(d) receive a wager amount placed on a play of a game, wherein said credit balance is decreasable based on said placed wager
amount,

(e) for the wagered on play of the game:
(i) cause each of the plurality of reels to display a randomly determined symbol along a payline, wherein the randomly determined
symbols displayed along the payline form a symbol combination, and

(ii) for each of the reels, if the formed symbol combination is a designated symbol combination and if the randomly determined
symbol displayed along the payline by said reel is a designated symbol associated with said reel, cause the maintained progressive
award associated with said reel to be provided to a player, wherein the credit balance is increasable based on the maintained
progressive award associated with said reel which is to be provided to the player, and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,189,924

GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS EVENT TRIGGERED BY A CONTINUOUS COMMUNAL GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a plurality of gaming devices, each gaming device including:
a housing,
at least one display device supported by the housing,
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device,
at least one processor, and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical
item,

(b) receive, via at least one of the plurality of input devices, a wager placed on a play of a primary game, said placed wager
causes a decrease of the credit balance,

(c) determine, via the at least one processor, a primary game symbol from a plurality of primary game symbols in each of
a plurality of primary game symbol positions,
(d) display, via the at least one display device, the determined primary game symbol in each of the plurality of primary game
symbol positions,

(e) display any primary game award for any determined winning combination of said primary game symbols, and
(f) if a cashout input is received via the cashout device, cause an initiation of a payout associated with the credit balance;
and

a controller programmed to operate with the plurality of gaming devices to:
(i) determine and cause a display of at least one communal game symbol from a plurality of communal game symbols for a play
of a communal game, wherein said determination and display of the at least one communal game symbol occurs:

(A) regardless of any placement of any wagers on any plays of any primary games of any of the gaming devices, and
(B) regardless of any plays of any primary games of any of the gaming devices,
(ii) determine whether a bonus event is triggered, wherein said determination is based on at least one event occurring in
association with the play of the communal game,

(iii) if the bonus event is triggered:
(A) determine a bonus event eligibility for each of the plurality of gaming devices and
(B) cause each eligible gaming device to display and provide a bonus award, and
(iv) if the bonus event is not triggered, repeat (i) to (iv) at least once.

US Pat. No. 9,135,774

3-D REELS AND 3-D WHEELS IN A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a processor;
a display device;
an input device; and
a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to operate
with the display device and the input device to:

(a) cause the display device to display a first window having a first size;
(b) cause the display device to display a play of a game in the first window; and
(c) upon an occurrence of a triggering event:
(i) cause the display device to display the first window having a second size, the second size being smaller than the first
size;

(ii) cause the display device to simultaneously display a second window in addition to the first window; and
(iii) cause the display device to display content in the second window, said content being independent of any plays of any
games.

US Pat. No. 9,129,485

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DRAW POKER GAME (DREAM CARD)

IGT, Las Vegas, NV (US)

1. A video poker gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including a payment acceptor and a validator;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

a) when a physical item that indicates a monetary value is received via the payment acceptor:
1) identify, via the validator, the received physical item; and
2) establish a credit balance for a player based at least in part on the monetary value associated with the received and identified
physical item;

b) provide a five card pay table;
c) provide an initial deck of playing cards to be used in a play of a poker card game;
d) after receiving an actuation of a wager button, place at least one wager on a five card poker hand;
e) after placing the at least one wager on the five card poker hand, activate a dream card indicator to determine if a dream
card will be used for the five card poker hand;

f) display to the player four cards face up representing a partial initial poker hand;
g) provide a first depleted deck of playing cards representing the initial deck of playing cards less the four cards of the
partial initial poker hand;

h) if the dream card is used, select a fifth card from the first depleted deck of playing cards and display the fifth card
face up to the player so that the displayed five cards constitute a complete initial poker hand, the fifth card having a static
suit and rank, said fifth card selected based on the four cards initially displayed for the partial initial poker hand so
that the complete initial poker hand has a highest expected value based on the pay table;

i) receive, via one of the plurality of input devices, a selection of none, one, a plurality, or all of the displayed face
up cards from the complete initial poker hand as cards to be held;

j) discard each unselected card and display a replacement card for each card that was discarded, thereby forming a final five
card poker hand;

k) determine a final five card poker hand ranking;
l) display an award based on the pay table to the player if the final five card poker hand is a winning hand according to
the pay table and modify the credit balance based on the displayed award; and

m) when an actuation of a cashout button is received, initiate a payout associated with the credit balance.

US Pat. No. 9,098,966

METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) during a first period of time when a gaming machine is not in communication with a communications device and is not configured
to provide any designated communication services to a player:

(i) enabling the player to place a first wager associated with a first play of a game at the gaming machine, said first wager
being deducted from a credit balance and said credit balance being:

(A) increasable via:
(I) an acceptor of a first physical item associated with a first monetary value, and
(II) a validator configured to identify the first physical item, and
(B) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the
credit balance, and

(ii) causing at least one first processor to execute a first plurality of instructions to generate at least one outcome in
association with the first play of the game; and

(b) during a second, subsequent period of time, after at least the communications device is added to the gaming machine:
(i) enabling the player to place a second wager associated with a second play of the game at the gaming machine, said second
wager being deducted from the credit balance,

(ii) causing the at least one first processor to execute the first plurality of instructions to generate at least one outcome
in association with the second play of the game, and

(iii) causing at least one second processor to execute a second plurality of instructions to provide designated communication
services to the player, wherein:

(A) the provided designated communication services are independent of any play of any game at the gaming machine, and
(B) a determination by the at least one second processor to provide said designated communication services to the player is
based on if a level of game play at the gaming machine at least equals a predetermined level of game play.

US Pat. No. 9,082,257

GAMING SYSTEM AND METHOD PROVIDING A COMMUNITY SELECTION GAME PROVIDING BONUS GAME SELECTION

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
(a) a plurality of gaming devices, each of the gaming devices including:
(i) a housing;
(ii) at least one processor;
(iii) a plurality of input devices supported by the housing, the plurality of input devices including
(1) an acceptor of a first physical item associated with a first monetary value,
(2) a validator configured to identify the first physical item, and
(3) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;
(iv) at least one display device supported by the housing; and
(v) at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices; and

(b) a controller configured to operate with the gaming devices to:
(i) cause a display of a plurality of bonus game identifiers, each of the bonus game identifiers identifying a bonus game;
(ii) for each of the gaming devices, upon an occurrence of a triggering event, provide a player of said gaming device with
one or more player identifiers associated with the player and enable the player to associate one or more of the player identifiers
with one or more of the bonus game identifiers; and

(iii) for each of the bonus game identifiers, when a designated quantity of player identifiers has been associated with said
bonus game identifier, the designated quantity of player identifiers being distinct from a quantity of players of the plurality
of gaming devices, for each player associated with one of the player identifiers associated with said bonus game identifier,
provide said player with one or more plays of the bonus game identified by said bonus game identifier.

US Pat. No. 9,626,557

DETECTION OF THE PRESENCE OF AN ITEM USING REFLECTION CHARACTERISTICS

INNOVIA FILMS LIMITED, W...

1. A detection apparatus for detecting presence or otherwise of an item comprising at least two regions having different optical
characteristics, said apparatus comprising:
an emitter operative to illuminate a measuring region of said apparatus with electromagnetic radiation; and
a detector located and operative to receive electromagnetic radiation reflected from said measuring region of said apparatus
and operative to output a signal corresponding to a measured characteristic of said electromagnetic radiation reflected from
said measuring region,

wherein said apparatus is operative to compare said measured characteristic with a set of pre-defined characteristics and
determine whether said measured characteristic is consistent with at least one of said pre-defined characteristics,

wherein the pre-defined characteristics comprise one or more of a first range of values corresponding to expected detector
output signal values if an opaque or semi-opaque region of the item is located in the measuring region; a second range of
values corresponding to expected detector output signal values if a transparent or semi-transparent region of the item is
located in the measuring region; and a third range of values corresponding to expected detector output signal values if no
item is present in the measuring region, and

wherein the apparatus is operative to output a signal indicative of presence or otherwise of one of said at least two regions
of said item in said measuring region.

US Pat. No. 9,396,606

GAMING SYSTEM AND METHOD FOR PROVIDING AN ADDITIONAL GAMING CURRENCY

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device,
at least one input device,
at least one processor, and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device to:

(a) distinct from any placement of any wager of any quantity of credits to play any game, display a first play of a first
game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated
with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based
on:

(i) an amount of credits wagered on a previous play of a second game, and
(ii) an average expected payback percentage of the previous play of the second game, and
(b) distinct from any placement of any wager of any quantity of credits to play any game, display a second play of the first
game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game
being associated with a second, different probability of providing the designated award and the second, different quantity
of equalizing units being accumulated based on:

(i) an amount of credits wagered on a previous play of a third game, and
(ii) an average expected payback percentage of the previous play of the third game, wherein:
(A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits
wagered on the previous play of the third game, and

(B) the average expected payback percentage of the second game is different than the average expected payback percentage of
the third game.

US Pat. No. 9,318,934

ELECTRIC MOTOR ARRANGEMENT FOR A MEDICAL, ESPECIALLY DENTAL, TOOL HOLDER

1. An electric motor arrangement for a medical handpiece, comprising
a coupling pin configured to connect to the handpiece,
a rotor with a rotor shaft having a shaft end extending into the coupling pin,
a stator arranged around the rotor with respect to the rotor shaft,
a medium tube for guiding a medium through the electric motor arrangement,
a sheath element formed by encapsulation by injection molding, the sheath element, with respect to the rotor shaft, tightly
surrounding a radially outward surface of both the stator and the medium tube in a closed manner,

a claw disposed on the shaft end extending into the coupling pin;
wherein the claw is configured to deliver torque from the rotor shaft to the medical handpiece,
the stator has a stator winding, and a first part of the stator winding, with respect to the rotor shaft, is arranged radially
outside the medium tube, and a second part of the stator winding radially inside the medium tube, and

electrical conductors configured to make electrical contact with the stator, the electrical conductors extending through the
stator winding in an axial direction and extending outwardly from the sheath element.

US Pat. No. 9,269,229

GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;
at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) establish a credit balance based at least in part on a monetary value associated with a physical item after the physical
item is received by the acceptor, wherein the physical item is one of: a ticket associated with the monetary value and currency;

(b) place a total wager for a game session after an actuation of a wager button is received, the credit balance being decreasable
by the total wager, said game session being associated with:

(i) a plurality of different time periods,
(ii) a plurality of different wagering events, and
(iii) a plurality of different groups of one or more magnitudes;
(c) when one of the plurality of different wagering events occurs during one of the plurality of different time periods of
said game session:

(i) determine a portion of the total wager;
(ii) determine one of the plurality of different groups of one or more magnitudes based at least in part on: (A) said wagering
event, and (B) the time period during which said wagering event occurred;

(iii) determine one of the one or more magnitudes of the determined group of one or more magnitudes;
(iv) determine a wager for said wagering event by modifying the determined portion of the total wager by the determined magnitude;
(v) determine at least one outcome for said wagering event;
(vi) display the determined at least one outcome for said wagering event;
(vii) determine any awards for said wagering event based at least in part on the determined wager for said wagering event
and the at least one determined outcome for said wagering event; and

(viii) display any determined awards, the credit balance being increasable by any determined awards; and
(d) initiate a payout associated with the credit balance after an actuation of a cashout button is received.

US Pat. No. 9,168,452

METHODS AND SYSTEMS FOR DETERMINING AND SELLING OUTCOMES FOR DRAWING GAMES TO BE VIEWED REMOTELY

IGT, Las Vegas, NV (US)

1. A non-transitory computer readable medium encoded with instructions for causing a processor to:
(a) receive, via an acceptor, a physical item which indicates a monetary value;
(b) identify, via a validator, the received physical item;
(c) determine a set of drawn numbers to be displayed on a single display device for a drawing game;
(d) determine a first set of player numbers to be displayed on the single display device;
(e) determine a second set of player numbers to be displayed on the single display device;
(f) compare the determined first set of player numbers to the determined set of drawn numbers to determine a first number
of matches;

(g) compare the determined second set of player numbers to the determined set of drawn numbers to determine a second number
of matches;

(h) determine whether a player associated with the determined first set of player numbers should receive a bonus payout based
on the determined first number of matches and the determined second number of matches;

(i) if the determination is that the player should not receive the bonus payout and if at least one of the determined first
number of matches and the determined second number of matches is greater than zero, determine whether to to retain a quantity
of matches for a subsequent drawing game, said determination of whether to retain said quantity of matches for the subsequent
drawing game automatically occurs and is based on at least one of the determined first number of matches and the determined
second number of matches;

(j) after said determinations of the drawn numbers and the player numbers for the drawing game, cause image data representing
a plurality of images to be stored on a memory device, said plurality of images associated with illustrating:

(i) the determined first set of player numbers,
(ii) the determined second set of player numbers,
(iii) the determination of whether the player should receive the bonus payout based on the determined first number of matches
and the determined second number of matches,

(iv) the determination of whether to enable the player to retain the quantity of matches for the subsequent drawing game,
and

(v) the bonus payout; and
(k) cause the stored image data to be available to be provided to the player.

US Pat. No. 9,117,334

GAMING SYSTEM INCLUDING MULTIPLE DISPLAYS HAVING GAME SYMBOLS WITH COMMON CHARACTERISTICS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices to:

(a) if a physical item which indicates a monetary value is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on the indicated monetary value of the received and identified physical
item, said credit balance being decreasable based on any wager amount placed on any play of any game,

(b) for a first game play:
(i) cause a plurality of reels of a first portion of a game display area to display a first plurality of randomly determined
symbols,

(ii)determine any award associated with the displayed first plurality of randomly determined symbols, and
(iii) display any determined award associated with the displayed first plurality of randomly determined symbols, said credit
balance being increasable based on any determined award associated with the displayed first plurality of randomly determined
symbols,

(c) coincidently with the first game play, for a second game play:
(i) cause a second portion of the game display area to display at least one randomly determined symbol,
(ii) determine if the at least one displayed randomly determined symbol and at least one symbol of the displayed first plurality
of randomly determined symbols are associated with any award, and

(iii) display any determined award associated with the at least one displayed randomly determined symbol and at least one
of the displayed first plurality of randomly determined symbols, said credit balance being increasable based on any determined
award associated with the at least one displayed randomly determined symbol and the at least one of the displayed first plurality
of randomly determined symbols, and

(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,082,261

GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including;
(i) an acceptor of a first physical item associated with a first monetary value,
(ii) a validator configured to identify the first physical item, and
(iii) a cashout button configured to receive an input to cause an initiation of a payout associated with a credit balance;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) display a plurality of different components, wherein each of the displayed components is associated with one of a plurality
of different features and each of one or more of the displayed components has a designated relationship with at least one
of the other displayed components;

(b) receive an indication associated with one of the displayed components for a first play of a game;
(c) determine whether to provide the feature associated with the indicated component for said first play of the game;
(d) if it is determined to provide the feature associated with the indicated component for said first play of the game, display
said first play of the game in accordance with the feature associated with the indicated component; and

(e) if it is determined not to provide the feature associated with the indicated component for said first play of the game:
(i) display said first play of the game without the feature associated with the indicated component;
(ii) determine one of the other displayed components with which the indicated component has the designated relationship; and
(iii) modify the feature associated with said determined component using the feature associated with the indicated component,
said modified feature being available for a second subsequent play of the game.

US Pat. No. 9,076,299

GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME WITH PROGRESSIVE AWARDS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device to:

(a) maintain a progressive award,
(b) display a randomly determined offer amount in association with a play of an offer and acceptance game,
(c) receive an input to accept or reject the displayed randomly determined offer amount,
(d) if the displayed randomly determined offer amount is accepted, provide the accepted offer amount without initiating any
play of any rejected offer supplemental game associated with the play of the offer and acceptance game and without providing
any opportunity to obtain the maintained progressive award in association with any play of any rejected offer supplemental
game associated with the play of the offer and acceptance game, and

(e) if the displayed randomly determined offer amount is rejected:
(i) distinct from the play of the offer and acceptance game, initiate a play of a separate rejected offer supplemental game,
and

(ii) display at least one opportunity to obtain the maintained progressive award in association with the initiated play of
the separate rejected offer supplemental game.

US Pat. No. 9,613,496

TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
at least one input device supported by the housing;
an acceptor supported by the housing and configured to receive a physical item associated with a monetary value; and
a controller configured to operate with the at least one display device, the at least one input device, and the acceptor to:
(a) establish a credit balance based at least in part on the monetary value associated with the physical item responsive to
receipt of the physical item by the acceptor;

(b) place a wager on a play of a trajectory-based game of chance responsive to an actuation of a wager button, the credit
balance decreasable by the wager;

(c) initiate the play of the trajectory-based game of chance and display an associated gaming environment;
(d) generate a trajectory of a game object for the displayed gaming environment for the play of the trajectory-based game
of chance;

(e) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory
in the displayed gaming environment;

(f) if a collision between the game object and a second object displayed in the displayed gaming environment is detected:
(i) display a play of a second different game, and
(ii) determine and display any awards for the displayed play of the second different game, the credit balance increasable
by any awards; and

(g) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the
displayed gaming environment.

US Pat. No. 9,558,619

SYSTEMS AND METHODS FOR CARRYING OUT AN UNINTERRUPTED GAME WITH TEMPORARY INACTIVATION

IGT Canada Solutions ULC,...

1. A remote gaming method comprising:
establishing a wireless communications link between a mobile gaming device operated by a player and a first gaming terminal
that carries out a gaming program to play at least a first game, wherein the gaming program comprises game inactivity rules
requiring game play within a maximum allowable time to prevent a remote gaming session from being terminated, wherein, during
the remote gaming session, the stationary gaming machine is not available for use by another player to play the games using
another mobile gaming device;

receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any
award for the outcome;

transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first
game and the award;

allowing the player to pause the remote gaming session by entering a command via the mobile gaming device to pause the remote
gaming session for a certain time;

in response to the command being entered, suspending the game inactivity rules, by the first gaming terminal, for the certain
time so the remote gaming session does not terminate due to game inactivity, wherein when the game inactivity rules are suspended,
the stationary gaming machine remains not available for use by another player using another mobile gaming device;

receiving a first signal by the first gaming terminal indicating that the player is again using the mobile gaming device to
play the first game;

re-applying the game inactivity rules after the first signal is received; and
terminating the gaming session if the player does not use the mobile gaming device to play the first game within the certain
time.

US Pat. No. 9,558,625

SYSTEMS AND METHODS FOR RECOMMENDING GAMES TO ANONYMOUS PLAYERS USING DISTRIBUTED STORAGE

IGT Canada Solutions ULC,...

14. A method for recommending games using distributed storage comprising:
generating a gaming and play behavior model by partitioning stored game play data into a plurality of game session patterns,
each game session pattern corresponding to a time period and indicating occurrence of game factors over the time period;

receiving, at a central server, export data, from each of a plurality of local computing devices, wherein each of the plurality
of local computing devices is configured with parsing rules to generate the export data from player and game play data corresponding
to real time or near real time game play by at least one player on one or more gaming machines;

storing the export data as part of a collective pool of game play data, the collective pool of game play data comprising a
larger amount of player and game play data than the export data;

receiving additional player and game play data corresponding to a player's real time or near real time game play in a first
game when the player begins to play the first game or indicates a desire to play the first game using a gaming machine of
the one or more gaming machines, where the player is playing anonymously without the use of a player tracking card and without
registration;

determining that the additional player and game play data has been received for a minimum length of time of game play required
to categorize game behaviour using the plurality of game session patterns;

generating a set of game recommendations using the collective pool of game play data, the plurality of game session patterns,
and the additional player and game play data, wherein the set of game recommendations identify at least a second game; and

providing the set of game recommendations.

US Pat. No. 9,536,378

SYSTEMS AND METHODS FOR RECOMMENDING GAMES TO REGISTERED PLAYERS USING DISTRIBUTED STORAGE

IGT Canada Solutions ULC,...

1. A method for recommending games using distributed storage comprising:
registering a player by receiving registration data;
detecting a player's real time or near real time game play in a first game when the player begins to play the first game or
indicates a desire to play the first game using a gaming terminal;

receiving, at a local computing device from the gaming terminal at the moment of the detection of the real time or near real
time game play, player and game play data corresponding to the player's real time or near real time game play in the first
game defining occurrence of game factors for the real time or near real time game play over time;

determining that the player and game play data has been received for a minimum length of time of game play required to categorize
game behaviour using a gaming and play behavior model of stored game play data partitioned into a plurality of game session
patterns, each game session pattern corresponding to a time period and indicating occurrence of game factors over the time
period;

generating, at the local computing device, an export data set using parsing rules, wherein the exported data comprises at
least some of the player and game play data and the registration data;

transmitting, from the local computing device to a central server, the exported data set;
receiving, at the local computing device from the central server, a set of game recommendations generated using the export
data set and the plurality of game session patterns, wherein the set of game recommendations identify at least a second game;

providing the set of game recommendations;
detecting a selection by the player of the second game identified in the set of game recommendations; and
receiving, at the local computing device, additional player and game play data corresponding to a player's real time game
play in the second game.

US Pat. No. 9,508,220

METHOD AND APPARATUS FOR INFLUENCING CASH OUTS FROM A GAMING DEVICE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a wagering credit balance based, at least in part, on a monetary
value associated with the received physical item,

(b) for each of at least one play of a game:
(i) enable a player to place a wager,
(ii) modify the wagering credit balance based on the placement of the wager,
(iii) randomly determine one of a plurality of different outcomes,
(iv) display the randomly determined outcome,
(v) determine any award associated with the randomly determined outcome, and
(vi) display any determined award associated with the randomly determined outcome, and
(vii) modify the wagering credit balance based on any determined award associated with the randomly determined outcome,
(c) if a wagering credit balance cash out request associated with transferring any amount of the modified wagering credit
balance to a gaming establishment balance associated with the player is received via the cashout device:

(i) cause a transfer of any amount of the modified wagering credit balance to the gaming establishment balance associated
with the player, and

(ii) provide the player at least one incentive, said at least one incentive being in addition to any provided amount of the
modified wagering credit balance and said at least one incentive being selected from the group consisting of: an entry into
a lottery, a modification of a paytable employed for at least one subsequent play of the game, an avoidance of an assessment
of a fee, and a quantity of player tracking points, and

(d) if a wagering credit balance cash out request not associated with transferring any amount of the modified wagering credit
balance to the gaming establishment balance associated with the player is received:

(i) provide the player any amount of the modified wagering credit balance, and
(ii) not provide the player any incentives.

US Pat. No. 9,403,841

PHRAGAMALIN LIMONOIDS FOR THE TREATMENT OF SEXUAL DYSFUNCTION

DICOTYLEDON AB, Sigtuna ...

1. A compound according to structure (4gg) or (4hh):

wherein R2 is any one of hydrogen, acetyl, isobutyryl or triethylsilyl (TES) or
R2 is —C(O)alkyl, where alkyl is from C1-C6 unbranched or branched, saturated or unsaturated hydrocarbyl group that may be
unsubstituted or substituted with one or more halogen atoms, or

R2 is —C(O)cycloalkyl, where cycloalkyl is saturated C3-C6 cycloalkyl hydrocarbyl group that may be unsubstituted or substituted
with one or more halogen atoms, or

R2 is triethylsilyl or tert-butyldimethylsilyl;
wherein R3 is any one of hydrogen, acetyl, or isobutyryl, or
R3 is —C(O)alkyl, where alkyl is from C1-C6 unbranched or branched, saturated or unsaturated hydrocarbyl group that may be
unsubstituted or substituted with one or more halogen atoms, or

R3 is —C(O)cycloalkyl, where cycloalkyl is saturated C3-C6 cycloalkyl hydrocarbyl group that may be unsubstituted or substituted
with one or more halogen atoms;

and wherein R10 is any one of hydrogen, acetyl, trifluoroacetyl or triethylsilyl (TES); or
R10 is —C(O)alkyl, where alkyl is from C1-06 unbranched or branched, saturated or unsaturated hydrocarbyl group that may be
unsubstituted or substituted with one or more halogen atoms, or

R10 is —C(O)cycloalkyl, where cycloalkyl is saturated C3-6 cycloalkyl hydrocarbyl group that may be unsubstituted or substituted
with one or more halogen atoms, or

R10 is triethylsilyl or tert-butyldimethylsilyl.

US Pat. No. 9,302,836

EASY OPEN REAM WRAP

INNOVIA FILMS LIMITED, W...

1. A ream wrap package formed by a method comprising the steps of:
wrapping a sheet of polymeric film around a stack of paper to form a rectangular tube with sides overlapping, the sheet having
been severed from a web of polymeric film having at least one line of weakness formed therein in the machine direction (MD)
and within a region of the transverse direction (TD);

sealing one side to the other to form a girth seal; and
closing the tube at each end to form an envelope seal with tucked in ends and overlapping trapezoidal flaps, so that in the
formed package there is at least one line of weakness extending along the whole length of a surface of the package outside
the girth seal, the line of weakness being positioned so that it terminates at each end of the package within a region of
the TD defined by that portion of the overlapping flaps where there are only two layers of overlapping film,

wherein at least one first line of weakness is provided on a first surface of the package terminating at the ends of the outer
flaps and extending along that surface of the package, and at least one second line of weakness provided along the same surface
of the package and extending to the end of each flap of the envelope seal formed by folding in that surface, wherein the first
and second lines of weakness are parallel to each other and are within a region defined by that portion of the overlapping
flaps where there are only two layers of film;

wherein a second surface of the package is provided with a pair of lines of weakness and wherein one line of weakness of the
pair is provided towards one TD end of the film in its unwrapped condition, and the other line of weakness of the pair is
provided towards the opposite TD end of the film in its unwrapped condition;

wherein the pair of lines weakness on the second surface of the package terminate at the ends of the outer flaps and extending
along that surface of the package, any such pair of lines being within a region defined by that portion of the overlapping
flaps where there are only two layers of film; and

wherein the lines are arranged on the first and second surfaces of the package so that any first line of weakness on the first
surface where it extends into the flaps on that surface co-aligns with one of the pair of lines of weakness as it extends
into the flaps on the second surface, and any second line of weakness on the first surface where it extends into the flaps
on that surface co-aligns with the other of the lines of weakness as it extends into the flaps on the second surface.

US Pat. No. 9,262,894

GAMING DEVICE HAVING MULTIPLE SYMBOLS AT A SINGLE SYMBOL POSITION

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) enabling play of a game associated with:
(i) a plurality of symbol generators including a plurality of symbol positions, said symbol generators configured to display
a plurality of symbols at the plurality of symbol positions, the plurality of symbol positions including a designated symbol
position having one symbol displayed at said designated symbol position at a first point in time and a plurality of symbols
displayed at said designated symbol position at a second point in time; and

(ii) a plurality of winning symbol combinations at least including:
(a) a first winning symbol combination including a first predetermined number of symbols displayed at a first predetermined
number of at least two symbol positions, said first winning symbol combination associated with a first award; and

(b) a second winning symbol combination including the first predetermined number of symbols displayed at a second predetermined
number of symbol positions including said designated symbol position at said second point in time, wherein the first predetermined
number of symbol positions is greater than the second predetermined number of symbol positions, the second predetermined number
of symbol positions is at least one, and the second winning symbol combination is also associated with said first award; and

(b) causing at least one processor to execute a plurality of instructions to establish a credit balance based at least in
part on a monetary value associated with a physical item after receiving, by an acceptor of the gaming system, the physical
item;

(c) for a play of the game:
(i) causing the at least one processor to execute the plurality of instructions to place a wager for said play of the game
after receiving an actuation of a wager button of the gaming system, the credit balance being decreasable by the wager;

(ii) causing the at least one processor to execute the plurality of instructions to operate with at least one display device
to activate the symbol generators to display symbols at said symbol positions;

(iii) causing the at least one processor to execute the plurality of instructions to determine if said first winning symbol
combination is displayed by the symbol generators;

(iv) causing the at least one processor to execute the plurality of instructions to determine if said second winning symbol
combination is displayed by the symbol generators;

(v) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device
to display said first award if either said first winning symbol combination or said second winning symbol combination is displayed
by the symbol generators, the credit balance being increasable by said first award; and

(d) causing the at least one processor to execute the plurality of instructions to initiate a payout associated with the credit
balance after receiving an actuation of a cashout button of the gaming system.

US Pat. No. 9,245,412

GAMING SYSTEM AND METHOD PROVIDING A GAME HAVING A PLURALITY OF ACTIVATABLE AWARD INDICATORS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the at least one input device and the at least one display device to, for a gaming
session of a player:

(a) display an award generator including a plurality of award symbols, wherein each of the award symbols is associated with
one of a plurality of different awards;

(b) enable the player to play any of a plurality of different games, wherein each of the games is associated with: (i) a different
one of a plurality of different activatable award indicators, and (ii) one of a plurality of different award indicator activation
events;

(c) for each play of each of the games, if the award indicator activation event associated with said game occurs and the award
indicator associated with said game is no active, activate the award indicator associated with said game; and

(d) upon an occurrence of an award determination event, for each active award indicator, indicate one of the award symbols
and provide the award associated with said indicated award symbol to the player.

US Pat. No. 9,245,420

GAMING DEVICE HAVING MULTIPLIER POKER GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item;

(b) for a play of a game:
(i) initially display a designated quantity of cards from a virtual deck of cards to form a hand, said designated quantity
being at least two, said virtual deck of cards including fifty-two cards and at least one modifier card; and

(ii) when the at least one modifier card is displayed in said initially displayed hand:
(A) for each modifier card displayed:
 (I) automatically replace said displayed modifier card in said hand with another one of the cards from the virtual deck of
cards,

 (II) display said hand including the card that replaced said displayed modifier card in said hand, and
 (III) display an indication of said replaced modifier card in a modifier card display area,
(B) thereafter, enable a player to select either none, one, or a plurality of cards in said hand to be held in said hand,
said cards in said hand selectable to be held including any of the initially displayed fifty-two cards from the virtual deck
of cards and any of the cards from the virtual deck of cards which replaced any initially displayed modifier cards,

(C) replace each of any non-held cards in said hand with another one of the cards from the virtual deck of cards,
(D) display said hand including any held cards in said hand and any cards which replace any non-held cards in said hand,
(E) if said hand has any winning card combination, determine an award associated with said winning card combination, and
(F) display a total award, said total award based on said determined award and the replaced at least one modifier card, wherein
the credit balance is increasable based on the displayed total award; and

(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,142,096

METHODS AND DEVICES FOR AUTHENTICATION AND LICENSING IN A GAMING NETWORK

IGT, Las Vegas, NV (US)

1. A method of managing licenses for games of chance, the method comprising:
receiving a request from a customer for at least one license for a game of chance;
initializing, by at least one processor, a server authentication token for a license manager device;
registering, by the at least one processor, the server authentication token for the license manager device;
initializing, by the at least one processor, a license ordering authentication token;
registering, by the at least one processor, the license ordering authentication token;
preparing, by the at least one processor, a license document, the license document comprising information indicating one or
more licenses provided to the customer, a server authentication token ID and an encrypted server authentication token password,
wherein the server authentication token ID authorizes the license manager device to operate;

configuring, by the at least one processor, license management software with instructions for controlling the license manager
device to retrieve and decrypt the encrypted server authentication token password, wherein after the server authentication
token password is decrypted, the license manager device permits a gaming machine to execute and the gaming machine executes
a game of chance in accordance with at least one of said one or more licenses, said game of chance playable following receipt,
by an acceptor of the gaming machine, of a physical item associated with a monetary value; identification, by a validator
of the gaming machine, of the received physical item; and establishment of a credit balance based at least in part on the
monetary value associated with the received and identified physical item; and

providing the server authentication token, the license ordering authentication token, the license document and the license
management software to the customer.

US Pat. No. 9,138,634

CASINO GAME WITH NEXT ROUND MULTIPLIERS

IGT, Las Vegas, NV (US)

1. A method of operating a gaming machine, said method comprising:
(i) if a physical item associated with a monetary value is received via an acceptor supported by a housing of the gaming machine,
identifying, via the acceptor, the received physical item and causing a processor to establish a credit balance based at least
in part on the monetary value associated with the received and identified physical item;

(ii) if a wager button is actuated, causing the processor to place a first round wager on a first round of play of a card
game and initiate the first round of play of the card game, the credit balance being decreasable by the first round wager;

(iii) for the first round of play of the card game:
(a) causing a processor to randomly select an initial hand of cards from a virtual deck of at least fifty-two cards;
(b) causing the processor to operate with a display device to display the initial hand of cards;
(c) causing the processor to operate with an input device to receive a selection of any cards of the initial hand of cards
to hold;

(d) causing the processor to form a final hand of cards by:
(1) operating with the display device to discard any non-held cards of the initial hand of cards;
(2) for each of any discarded cards, randomly selecting a replacement card from the cards remaining in the virtual deck of
cards, and

(3) operating with the display device to display any such replacement cards;
(e) causing the processor to determine one of a plurality of different poker hand categories of the final hand; and
(f) when the poker hand category of the final hand is one of a plurality of different winning poker hand categories:
(1) causing the processor to determine an award for said final hand based at least in part on the final hand, a paytable,
and any multiplier determined in a prior round of play, the paytable including, for each winning poker hand category, an award
associated with said winning poker hand category, the credit balance being increasable by the award;

(2) providing the determined award; and
(3) causing the processor to determine a multiplier that is usable in a next round of play based at least in part on the final
hand and a multiplier table, the multiplier table including, for each winning poker hand category, a multiplier associated
with said winning poker hand category;

(iv) providing the next round of play using any determined multiplier from the first round of play, any determined multiplier
being applied to at least one winning poker hand category in the paytable for said next round of play; and

(v) if a cashout button is actuated, causing the processor to initiate a payout associated with the credit balance.

US Pat. No. 9,135,772

GAMING DEVICE WITH MODULAR GAMING TABLE COMPONENTS

IGT, Las Vegas, NV (US)

4. A gaming device comprising:
a first modular gaming table component including:
a first side and a second opposing side,
at least one gaming station having a gaming display,
first gaming control circuitry,
a first quick-release structural connection means coupled to said first side and a second quick-release structural connection
means coupled to said second side, and

a first communication connection means coupled to said first side and a second communication connection means coupled to said
second side; and

a second modular gaming table component including:
a first side and a second opposing side,
at least one gaming station having a gaming display,
second gaming control circuitry,
a first quick-release structural connection means coupled to said first side and a second quick-release structural connection
means coupled to said second side, and

a first communication connection means coupled to said first side and a second communication connection means coupled to said
second side,

wherein the first and second communication connection means each include an optic coupling, wherein each optic coupling includes:
a fiber optic cable coupled to either the first or second gaming control circuitry,
an infrared transistor coupled to the fiber optic cable, and
an alignment mechanism to optically align the infrared transistor with another infrared transistor of another modular gaming
table component; and

wherein the first quick-release structural connection means of the first modular gaming table component is configured to connect
directly in contact with the second quick-release structural connection means of the second modular gaming table component
and the first communication connection means of the first modular gaming table component is configured to connect to the second
communication means of the second modular gaming table component, and where the second quick-release structural connection
means of the first modular gaming table component is configured to connect directly in contact with a complementary quick-release
structural means of a modular gaming table component in contact with the second side of the first modular gaming table component
and the first quick-release structural connection means of the second modular gaming table component is configured to connect
directly in contact with a complementary quick-release structural means of a modular gaming table component in contact with
the first side of the second modular gaming table component.

US Pat. No. 9,126,113

PROJECTION BUTTON

IGT, Las Vegas, NV (US)

1. A gaming machine comprising:
a gaming machine cabinet;
a main display configured to display game play data of one or more games of chance;
an output device configured to output an item of value based on play of the one or more games of chance;
a projection button panel configured to receive user input, the projection button panel including a plurality of projection
buttons, one or more of the projection buttons operable to place a wager on the one or more games of chance, each projection
button comprising:

a button casing at least partially defining an interior of said projection button;
an individual projection surface supported by the button casing and located within the interior of the projection button,
the projection surface capable of being viewed from an exterior of the projection button by a player of the gaming machine;

an individual button projector proximate to the projection surface, the button projector configured to receive button image
information and to project, based on the received button image information, a button image onto the projection surface;

an individual mirror supported by the button casing and located within the interior of the projection button, the mirror reflecting
the button image onto the projection surface; and

one or more sensors capable of being activated responsive to activation of the projection button, the one or more sensors
configured to output a signal indicating that one or more of the one or more sensors have been activated; and

one or more controllers in communication with the main display and the projection button panel, the one or more controllers
configured to:

output the game play data to the main display;
transmit, to the projection button panel, the button image information;
receive, from the projection button panel, the signal indicating that one or more of the sensors have been activated; and
process the received signal to identify a selection associated with the projected button image.

US Pat. No. 9,129,469

PLAYER DRIVEN GAME DOWNLOAD TO A GAMING MACHINE

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) receiving, at a processing circuit, data regarding a player loyalty account, said received data including data related
to a social connection associated with the player loyalty account;

(b) causing a service window to be displayed at a gaming machine, wherein the service window includes an option to request
an available game for download, and wherein the service window is configured to suggest the available game based, in part,
on the received data;

(c) receiving, at the processing circuit, a request for the game via the service window displayed by the gaming machine; and
(d) causing the requested game to be downloaded to the gaming machine, wherein the gaming machine is associated with a credit
balance which is:

(i) increasable via:
(A) an acceptor of a physical item associated with a monetary value, and
(B) a validator configured to identify the physical item, and
(ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the
credit balance.

US Pat. No. 9,129,475

METHOD AND SYSTEM FOR MODIFYING A FLOOR MIX OF A GAMING ESTABLISHMENT

IGT, Reno, NV (US)

1. A computer-based method of modifying a floor mix of a plurality of gaming machines, said method comprising:
determining a first subset of themes available for play on each of the plurality of gaming machines;
for each gaming machine, determining historical values for at least one attribute associated with at least one of a theme
in the subset of themes and the gaming machine;

determining a second subset of themes for each of the plurality of gaming machines using the determined historical values;
and

transmitting the second subset of themes to each respective gaming machine, wherein said determining a second subset of themes
for each of the plurality of gaming machines comprises determining a second subset of themes for each of the plurality of
gaming machines using a value of an attribute of at least one of a gaming machine and each theme of the first subset of themes
relative to an average of a value of an attribute of at least one of the others of the plurality of gaming machines and each
other theme of the first subset of themes.

US Pat. No. 9,558,626

GAMING SYSTEM AND METHOD PROVIDING A GROUP GAME HAVING MULTIPLE STAGES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a central controller configured to operate with a plurality of gaming machines, each gaming machine including (1) an acceptor
configured to receive a physical item associated with a monetary value and to establish a credit balance based at least in
part on the monetary value associated with the received physical item, the credit balance usable to wager on a play of a primary
game and being decreasable based on any placed wager, and (2) a cashout device actuatable to initiate a payout associated
with the credit balance, to:

(a) upon an occurrence of a triggering event in association with at least one wagered-on play of the primary game, provide
a group game having a plurality of different stages; and

(b) for one of the stages of the group game:
(i) display a plurality of different selections, the displayed selections including at least one designated selection;
(ii) display an initial award amount for said stage;
(iii) for each of the gaming machines, receive a pick of one of the displayed selections from a player of said gaming machine;
(iv) if a target quantity of each of the at least one designated selection has been picked, the target quantity being at least
two:

(A) provide the displayed award amount, the credit balance of at least one of the gaming machines being increasable by the
displayed award amount; and

(B) if at least one of the stages of the group game has not been provided, provide another one of the stages of the group
game; and

(v) if the target quantity of each of the at least one designated selection has not yet been picked, regardless of whether
the at least one designated selection has been picked, reduce the displayed award amount for said stage and repeat (b)(ii)
to (b)(v) for said stage for the gaming machines at least once.

US Pat. No. 9,336,641

AUTHENTICATION APPARATUS AND METHOD

INNOVIA FILMS LIMITED, W...

1. An item authentication system comprising:
a birefringence measuring apparatus comprising a measuring region, wherein the birefringence measuring apparatus measures
a birefringence characteristic in a test item portion comprising a film substrate when present in the measuring region and
produces a birefringence output signal corresponding to the measured birefringence;

an item detection apparatus that measures a characteristic in the test item portion and produces an output signal corresponding
to the measured characteristic indicative of the test item being present in the measuring region;

a processor that:
(i) receives the birefringence output signal from the birefringence measuring apparatus and compares a value of the received
birefringence output signal to one or more predetermined values; and

(ii) generates one or more determination signals indicating whether the test item is authentic or not authentic based on the
comparison; and

a processor that:
(i) receives the item detection output signal from the item detection apparatus and compares a value of the received output
signal to one or more predetermined values;

(ii) generates one or more item detection signals indicating whether the test item is located in the measuring region; and
(iii) outputs a determination signal to a control means indicative of the presence of the test item in the measuring region,
wherein responsive to receipt thereof, the control means outputs an authenticity signal indicative of authenticity or non-authenticity
of the test item based on the determination signals indicating whether the test item is authentic or not authentic,

wherein the processor receiving the birefringence output signal and the processor receiving the item detection output signal
may be the same processor or different processors.

US Pat. No. 9,318,002

GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one controller configured to operate with the at least one display device and the plurality of input devices to:
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) at a plurality of adjacent symbol display positions, display a randomly determined symbol,
(c) randomly select a quantity of at least two of the adjacent symbol display positions, wherein said random selection of
the quantity of at least two of the adjacent symbol display positions occurs prior to any display of any path formed by said
at least two adjacent symbol display positions,

(d) after randomly selecting the quantity of at least two of the adjacent symbol display positions, display a path formed
by said selected quantity of at least two of the adjacent symbol display positions,

(e) determine if any awards are associated with the randomly determined symbols of the randomly selected quantity of at least
two of the adjacent symbol display positions of the formed path,

(f) display any determined awards associated with the randomly determined symbols of the randomly selected quantity of at
least two of the adjacent symbol display positions of the formed path, wherein the credit balance is increasable based on
any determined awards associated with the randomly determined symbols of the randomly selected quantity of at least two of
the adjacent symbol display positions of the formed path, and

(g) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,314,698

DISTRIBUTED GAME SERVICES

IGT, Las Vegas, NV (US)

1. A gaming machine comprising:
a storage medium;
an interface configured to communicate with a remote gaming machine over a network;
a controller configured to:
(a) establish communications between the gaming machine and the remote gaming machine through the interface,
(b) initiate a game streaming session with the remote gaming machine in which output data from an instance of a game application
is initiated from the remote gaming machine to the gaming machine,

(c) if no interrupt is detected in the game streaming session, display an outcome of the instance of the game application,
and

(d) if an interrupt in the game streaming session is detected,
if the outcome of the instance of the game application was determined to be received prior to the interruption in the game
streaming session, and

if the received outcome of the instance of the game application was determined to have not been displayed prior to the interruption
in the game streaming session, thereafter display a modified outcome of the instance of the game application, said displayed
modified outcome being different from the received outcome and said displayed modified outcome being based, at least in part,
on the received outcome.

US Pat. No. 9,275,523

GAMING SYSTEM AND METHOD FOR DISPLAYING A PLURALITY OF INDIVIDUAL SYMBOLS AT A SINGLE SYMBOL DISPLAY POSITION

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices, for a play
of a game, to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) for a play of a game:
(i) at each of a plurality of symbol display positions, display one of a plurality of symbols, wherein the plurality of symbols
includes at least one designated symbol,

(ii) for each of any displayed designated symbols associated with an occurrence of a designated symbol modification event:
(A) determine a quantity of symbols, said quantity being at least one, and
(B) at the symbol display position of said displayed designated symbol, display the determined quantity of symbols,
(iii) determine if any of the displayed symbols form any winning symbol combinations, wherein for each symbol display position,
if a plurality of said displayed symbols are displayed at said symbol display position, said determination is based on each
of said symbols displayed at said symbol display position, and

(iv) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards
for each displayed winning symbol combination, said credit balance being increasable based on any displayed awards for each
displayed winning symbol combination, and

(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,251,666

ADJUSTING PAYBACK DATA BASED ON SKILL

IGT, Las Vegas, NV (US)

1. A computerized method of operating a gaming system, said method comprising:
(A) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate
with at least one display device to display one or more plays of a wagering game, each play of the wagering game being playable
upon a wager, an amount of the wager being at least a minimum wager amount;

(B) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device
to display a credit balance, the credit balance being:

(a) increasable via receipt, by an acceptor, of a first physical item having a first monetary value; and
(b) decreasable via actuation of a cashout button to initiate a payout associated with the credit balance;
(C) causing the at least one processor to execute the plurality of instructions to determine if the credit balance is less
than a designated wager amount, the designated wager amount being greater than zero; and

(D) if the credit balance is less than the designated wager amount, causing the at least one processor to execute the plurality
of instructions to:

(a) operate with the at least one display device to display an alternative wager proposition and operate with at least one
input device to enable acceptance of the alternative wager proposition, wherein the alternative wager proposition, if accepted,
requires risking a first amount of the credit balance; and

(b) after receiving an input indicating acceptance of the alternative wager proposition and before initiating another play
of the wagering game:

(i) separate from and in addition to any plays of the wagering game, randomly determine whether to provide an alternative
award;

(ii) if the at least one processor determines to provide the alternative award, cause the credit balance to increase based
on the determined award; and

(iii) if the at least one processor determines not to provide the alternative award, cause the credit balance to decrease
by the first amount.

US Pat. No. 9,196,121

GAMEPLAY-ALTERING PORTABLE WAGERING MEDIA

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device; and
a controller configured to operate with the at least one input device and the at least one display device to:
(a) enable an application of a game play upgrade in association with at least one play of a game, said game play upgrade being
associated with data stored in association with a cellular phone, and

(b) if the application of the game play upgrade is received:
(i) alter at least one game play characteristic of the at least one play of the game, and
(ii) for the at least one play of the game:
(A) determine, via the controller, a game outcome,
(B) display the determined game outcome,
(C) determine, via the controller, any award associated with the determined game outcome, and
(D) display any determined award associated with the determined game outcome, wherein at least one of the determined game
outcome and any determined award associated with the determined game outcome is based, at least in part, on the at least one
altered game play characteristic.

US Pat. No. 9,196,129

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one server processor; and
at least one server memory device that stores a plurality of instructions which, when executed by the at least one server
processor, cause the at least one server processor to operate with a plurality of gaming devices to:

(a) cause a display of a field for a play of a game;
(b) for each of the plurality of gaming devices, after: (i) receipt, via an acceptor of said gaming device, of a physical
item associated with a monetary value, wherein the physical item is one of: a ticket associated with the monetary value, currency,
a smart card, and a card including a magnetic strip; and (ii) establishment of a credit balance for a player of said gaming
device based at least in part on the monetary value associated with the received physical item, cause said gaming device to
provide the player of said gaming device with at least one award collector;

(c) for each of the plurality of gaming devices, for each award collector provided to the player of said gaming device, receive
an indication of one of a plurality of different locations within the field and cause a display of said award collector at
said location within the field;

(d) for each of one or more award symbols, cause a display of said award symbol at one of the plurality of different locations
within the field; and

(e) for each award collector, determine any awards associated with said award collector based at least in part on each of:
(i) the location at which said award collector is displayed within the field,
(ii) the location at which at least one other award collector is displayed within the field, and
(iii) the location at which at least one of the one or more award symbols is displayed within the field, wherein the credit
balance of the player associated with said award collector is increasable by any determined awards associated with said award
collector.

US Pat. No. 9,189,921

PROGRESSIVE VALUE TRACKING AND PUBLICATION IN GAMING SYSTEMS

IGT, Reno, NV (US)

1. A method for processing data in a gaming system having at least one processor device, the method comprising:
receiving a wage from a wage acceptor from at least one of a plurality of gaming devices for funding progressive awards;
collecting a current progressive value by a progressive controller from at least one of an available plurality of gaming devices
funding the progressive awards in communication with the progressive controller;

acquiring and managing information from the at least one of an available plurality of gaming devices via a virtual information
host in communication with the progressive controller for graphically displaying in real time the current progressive value;

processing the universal progressive data feed by a monitoring system in association with the progressive controller;
implementing a protocol by the progressive controller incorporating the current progressive value with current geolocation
data associated with the one of the available plurality of gaming devices as a universal progressive data feed;

dynamically updating the current progressive value by the monitoring device from each one of the available plurality of gaming
devices for providing real-time access to data on each one of the available plurality of gaming devices during a gaming session;
and

publishing to an external application by the progressive controller and the monitoring system a display of a ranked order
of winning gaming devices based on the universal progressive data feed and a map of the at least one of an available plurality
of gaming devices according to the current geolocation data according to the ranked order of the winning gaming devices based
on the current progressive values, wherein the universal progressive data feed is updated in real time.

US Pat. No. 9,129,492

GAMING SYSTEM INCLUDING WILD SYMBOLS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device; and
a controller configured to operate with the at least one display device and the at least one input device to:
(a) for a first play of a game:
(i) display a first plurality of symbols at a plurality of symbol display positions associated with a plurality of reels,
(ii) determine, via the controller, any awards associated with the displayed first plurality of symbols,
(iii) display any determined awards associated with the displayed first plurality of symbols, and
(iv) if any designated wild symbols are displayed at any symbol display positions, cause at least one of said designated wild
symbols to remain displayed at the same symbol display position for at least a second, subsequent play of the game, and

(b) for the second, subsequent play of the game:
(i) display a second plurality of symbols at the plurality of symbol display positions associated with the plurality of reels,
wherein said displayed second plurality of symbols include any designated wild symbols caused to remain displayed at the same
symbol display position,

(ii) determine, via the controller, any awards associated with the displayed second plurality of symbols, and
(iii) display any determined awards associated with the displayed second plurality of symbols.

US Pat. No. 9,053,601

PROGRESSIVE GAMING DEVICE AND METHOD OF USE

IGT, Reno, NV (US)

1. A gaming apparatus comprising:
(A) at least one gaming device having a wager acceptor, wherein the at least one gaming device is adapted to accept a wager
via the wager acceptor and allow a player to play a game, wherein the wager acceptor is adapted to accept at least one of
cash or credit from actual domestic or foreign currency, vouchers, coupons, tickets, and electronic cards;

(B) a computer network in communication with the at least one gaming device;
(C) a controller in communication with the at least one gaming device and the wager acceptor, the controller configured to
be operable in the computer network for collecting, sending and receiving a signal and gaming information to and from the
at least one gaming device via the computer network and being adapted to:

(a) maintain a progressive jackpot;
(b) randomly determine a contribution amount from the wager to fund the progressive jackpot;
(c) collect the contribution amount from the wager received by the wager acceptor;
(d) add the contribution amount to the progressive jackpot for incrementing the progressive jackpot; and
(e) randomly determine a triggering event, selected from a time period and a value for the progressive jackpot to reach, at
which the contribution amount being contributed for increasing the progressive jackpot will change, said triggering event
occurring prior to a jackpot payout triggering event; and

(D) a display that displays to the player the progressive jackpot and the triggering event at which the contribution amount
being contributed for incrementing the progressive jackpot will change and that displays to the player an amount of time remaining
until the contribution amount being contributed to the progressive jackpot will change.

US Pat. No. 9,908,110

METHODS OF PREPARATION AND FORMING SUPPORTED ACTIVE METAL CATALYSTS AND PRECURSORS

IGTL TECHNOLOGY LTD., Ab...

1. A method of preparing a supported catalyst, said method comprising the steps of:
(i) providing a porous catalyst support comprising an anionic zeolite framework having ion exchange sites defining an ion
exchange capacity and having an internal pore structure comprising one or more pores, wherein said internal pore structure
comprises a basic precipitant, wherein the basic precipitant comprises cations of a Group I or Group II metal; and said cations
are present in the anionic zeolite framework in an excess relative to the ion exchange capacity; and

(ii) contacting the porous catalyst support in a dry form with a solution or colloidal suspension comprising a catalytically
active metal such that, on contact with the basic precipitant, particles comprising the catalytically active metal are precipitated
within the internal pore structure of the framework of the porous catalyst support.

US Pat. No. 9,808,105

CARRYING CASE

1. A carrying case, comprising:
a bag element for accommodating items, said bag element having a position of use defining an upper edge region, an upper side
and an access opening at said upper side;

a dimensionally stable support frame to which said upper edge region of said bag element is fixed in said position of use,
rendering said access opening accessible through said support frame; and

a dimensionally stable holding bracket formed in one-piece with said support frame and having a dimensionally stable first
projection and a dimensionally stable second projection, said holding bracket permitting the carrying case to be hung from
a board-shaped furniture element with said first projection contacting an upper side of the furniture element and said second
projection contacting an underside of the furniture element for receiving an edge of the board-shaped furniture element between
said first and second projections;

said first and second projections each being substantially straight and extending outward from said support frame in substantially
identical directions;

said first and second projections extending substantially parallel to one another providing said holding bracket with an approximately
C-shape in a side view; and

said first and second projections having free ends facing away from said support frame and being spaced apart one from another.

US Pat. No. 9,558,628

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device to:

(a) determine an amount of a credit balance,
(b) if the determined amount of the credit balance is at least a first amount:
(i) enable a first wager amount to be placed on a first play of a first game, and
(ii) if the first wager amount is placed:
(A) reduce the determined amount of the credit balance by the first wager amount, and
(B) for the first play of the first game:
 (I) randomly determine a first game outcome,
 (II) display the randomly determined first game outcome,
 (III) determine, based on a paytable associated with the first wager amount, any first game award associated with the randomly
determined first game outcome, and

 (IV) display any determined first game award, said credit balance being increasable based on any determined first game award,
and

(c) if the determined amount of the credit balance is less than the first amount, a condition is satisfied, and a first outcome
is displayed in association with a displayed play of a second, different game, for a second play of the first game:

(i) randomly determine a second game outcome,
(ii) display the randomly determined second game outcome,
(iii) determine, based on the paytable associated with the first wager amount, any second game award associated with the randomly
determined second game outcome, and

(iv) display any determined second game award, said credit balance being increasable based on any determined second game award.

US Pat. No. 9,443,378

GAMING MACHINE COMMUNICATION WITH EXTERNAL SYSTEMS THROUGH A SINGLE COMMUNICATION PORT

IGT, Las Vegas, NV (US)

1. An electronic gaming machine (EGM) configured to provide gameplay of a wager-based game, the EGM comprising:
a processor;
a memory;
a slot accounting system (SAS) port configured to enable communications between the EGM and a plurality of separate master
control systems; and

a universal game module (UGM) having a UGM SAS port, wherein the UGM SAS port is coupled to the SAS port of the EGM with a
connector, and the UGM includes a processor configured to:

for a new message received at the UGM, identify (a) whether the coupled EGM is the source of a new message, and (b) whether
one of the master control systems is the source of the new message;

when one of the master control systems is the source of the new message and the message is determined to be a first message
type:

terminate message transmission to the master control systems except for the one master control system,
automatically set the one master control system as the active master control system, and
place the message first in line in a transmission queue, the transmission queue being a queue of messages for transmission
from the UGM to the EGM;

when one of the master control systems is the source of the new message and the message is determined to be a second different
message type:

determine whether another master control system is set as the active master control system and if no other master control
system is set as the active master control system:

 set the one master control system as the active master control system and place the message in the transmission queue.
US Pat. No. 9,404,151

NON CONTACT REAL TIME MICRO POLYMERASE CHAIN REACTION SYSTEM AND METHOD THEREOF

BIGTEC PRIVATE LIMITED, ...

1. A non-contact real time micro Polymerase Chain Reaction [PCR] system comprising;
a chip having a reaction chamber for holding a sample and an embedded metal heater below the reaction chamber for heating
the sample;

an optical unit comprising an associated LED driver and photo detector amplifier placed above the chip to detect fluorescence;
an induction heater mounted around the chip and is inductively coupled to the metal heater, wherein the induction heater is
a coil;

an infrared temperature sensor mounted below the chip for measuring a temperature of the metal heater, wherein the infrared
temperature sensor is interfaced with a signal conditioner; and

a controller interfaced with a signal conditioner and the induction heater for regulating the power to the induction heater
based on feedback received from the infrared temperature sensor through the signal conditioner.

US Pat. No. 9,351,801

DENTAL HAND INSTRUMENT HAVING AN ELONGATE HANDLE SLEEVE

1. Dental hand instrument having an elongate handle sleeve, at a front end of which there is disposed a tool holder for holding
a treatment tool, there being disposed inside the elongate handle sleeve a driving mechanism for driving the treatment tool,
the driving mechanism having two rotatably mounted shafts that are coupled to each other, and wherein a one-piece sealing
element is disposed in a coupling region of the two rotatably mounted shafts inside the elongate handle sleeve,
wherein the sealing element is enclosed within the elongate handle sleeve, the sealing element having a first cylindrical
extension which is receivable in a cylindrical bore of the dental hand instrument, the first cylindrical extension having
a first axis that is aligned with a first shaft of the two rotatably mounted shafts, the sealing element further having a
second cylindrical extension configured to form a seal against a receiving sleeve for a second shaft, the second cylindrical
extension having a second axis that is aligned with the second shaft of the two rotatably mounted shafts, and the first axis
and second axis are oriented at a non-zero angle with respect to one another, the sealing element further having a cylindrical
lateral surface spaced apart from the first cylindrical extension, and

wherein the sealing element includes two segment-type recesses disposed in a lower region of the cylindrical lateral surface,
the two segment-type recesses forming a cut-out portion of the cylindrical lateral surface proximate the second cylindrical
extension.

US Pat. No. 9,311,769

EMAILING OR TEXTING AS COMMUNICATION BETWEEN MOBILE DEVICE AND EGM

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, the method comprising:
(a) receiving data associated with a request from an electronic gaming machine to initiate a gaming transaction, said electronic
gaming machine being associated with a credit balance which is: (i) increasable via an acceptor of a physical item associated
with a monetary value, and (ii) decreasable via a cashout device;

(b) in response to the received data associated with the request, causing a processor of a server to send a transaction message
address to the electronic gaming machine, wherein the transaction message address is displayed by a display device of the
electronic gaming machine and the server is distinct from the electronic gaming machine;

(c) causing the processor of the server to open a gaming transaction record for the gaming transaction;
(d) causing the processor of the server to store to the opened gaming transaction record:
(i) the transaction message address,
(ii) identification information for the electronic gaming machine,
(iii) a time at which the transaction message address was sent to the electronic gaming machine;
(iv) at least one time parameter, wherein the time parameter is used to determine whether to close the gaming transaction
before it has been completed and

(v) a first status indicator indicating the gaming transaction is open;
(e) receiving, from a mobile device, a text message or an e-mail message addressed to the transaction message address, said
mobile device being distinct from the electronic gaming machine and distinct from the server; and

(f) in response to receiving the text message or the e-mail message, causing the processor of the server to complete, the
gaming transaction by:

(i) updating the first status indicator to indicate the gaming transaction is closed, and
(ii) setting a second status indicator to indicate the gaming transaction was completed.

US Pat. No. 9,305,426

METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE

IGT, Las Vegas, NV (US)

1. A gaming system server comprising:
at least one processor; and
at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to:

(a) enable a player to log onto a gaming establishment website via a first networked device associated with the player,
(b) after the player is logged onto the gaming establishment website, enable the player to initiate a play of a game,
(c) for the initiated play of the game:
(i) randomly determine a game outcome,
(ii) cause a first display device of the first networked device to display to the player the randomly determine game outcome,
(iii) determine any award associated with the displayed game outcome, and
(iv) cause the first display device of the first networked device to display to the player any determined award,
(d) receive at least one input from the player to cause a second display device of a second, different networked device not
associated with the player to display a publication of at least one invitation of a quantity of other players to each initiate
a play of at least one game, said publication of the at least one invitation occurring separate from the gaming establishment
website, said publication of the at least one invitation occurring distinct from any display of any determined award to the
player, and the quantity of other players being greater than zero, and

(e) if the at least one input from the player is received, cause a benefit to be provided to the player.

US Pat. No. 9,159,202

GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A FIRST GAME AND A PLURALITY SECOND WAGERING GAMES EACH ASSOCIATED WITH A SEPARATE ACTIVATABLE COMPONENT OF THE FIRST GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor and a validator;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the
at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a physical item associated with a monetary value is received by the acceptor: (1) identify, via the validator, the
received physical item, and (2) establish a credit balance based at least in part on the monetary value associated with the
received and identified physical item;

(b) after placement of a wager following an actuation of a wager button, said wager deducted from said credit balance, for
a single play of a pseudo-skill game having an average expected payback percentage that is independent of any inputs received
during said single play of the pseudo-skill game:

(1) display a gaming environment having one or more individually activatable components;
(2) receive an input;
(3) after receiving the input, introduce a game object into the displayed gaming environment;
(4) after introducing the game object into the displayed gaming environment, for each of the one or more individually activatable
components, if the game object activates said individually activatable component a designated number of times during said
single play of the pseudo-skill game, the designated number of times being at least one, trigger a play of a chance-based
game; and

(5) for each triggered play of the chance based game:
(A) display said triggered play of said chance based game;
(B) randomly determine an outcome for said triggered play of said chance based game;
(C) display the randomly determined outcome; and
(D) if the randomly determined outcome is one of a plurality of different winning outcomes, display an award associated with
said randomly determined outcome; and

(c) if a cashout button is actuated, initiate a payout associated with the credit balance.

US Pat. No. 9,147,315

SECURE GAME DOWNLOAD

IGT, Reno, NV (US)

1. A method for verifying gaming terminal software, comprising:
installing at least one driver into a gaming machine;
blocking execution of an operating system of the gaming machine;
taking complete control of the gaming machine with the at least one driver executing at a highest machine permission level,
disabling interrupts on the gaming machine, and freezing an operation of the operating system;

verifying a legitimacy of all software and memory content in the gaming machine using the at least one driver, wherein a challenge-response
step is used to ensure that the at least one driver has not been spoofed and is executing;

triggering an alert if the verifying operation fails;
relinquishing control of the gaming machine back to the operating system; and
authorizing the gaming machine to execute software that is successfully verified.

US Pat. No. 9,147,321

CASINO GAME WITH NEXT ROUND MULTIPLIERS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one video screen display supported by the housing;
a plurality of input devices including an acceptor supported by the housing; and
a processor configured to operate with the at least one video screen display and the plurality of input devices to:
a) following receipt by the acceptor of a physical item associated with a monetary value, establish a credit balance for a
player based at least in part on the monetary value associated with the received physical item;

b) provide a slot machine game having a plurality of winning symbol combinations; at least one payline; at least two reels,
each reel having a plurality of symbols thereon; and a pay table that associates an award with each of a plurality of different
winning symbol combination categories;

c) for a first round of play, provide a multiplier table that is used to determine a pay line multiplier that is used for
a next round of play, the multiplier table having a multiplier associated with each winning symbol combination category;

d) randomly select and display to the player a symbol on each reel on each pay line;
e) determine when a winning symbol combination appears on each pay line;
f) when a winning symbol combination is displayed on a pay line, provide the player an award associated with said winning
symbol combination from the pay table and also determine from the multiplier table the multiplier that is used for the round
of play;

g) provide the next round of play using the multiplier determined in the first round of play, the multiplier being applied
to each pay line; and

h) if a cashout button is actuated, initiate a payout associated with the credit balance.

US Pat. No. 9,142,088

GAMING SYSTEM, GAMING DEVICES, AND METHOD FOR PROVIDING AN ENHANCED MULTIPLE-PLAYER BONUS REDEMPTION GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a plurality of gaming devices; and
a controller programmed to operate with said gaming devices to:
(a) generate a plurality of targets,
(b) cause at least one display device to display the plurality of generated targets,
(c) associate at least one of the plurality of generated targets with a first one of the gaming devices, and
(d) after associating at least one of the plurality of generated targets with the first one of the gaming devices, and upon
an occurrence of a redemption event:

(i) randomly couple at least a first one of the generated targets with at least one collector associated with a second one
of the gaming devices,

(ii) cause the at least one display device to display said random coupling,
(iii) determining at least one award based on the random coupling of the at least first one of the generated targets and the
at least one collector, and

(iv) cause the at least one display device to display the determined at least one award.

US Pat. No. 9,141,952

EGM AUTHENTICATION MECHANISM USING MULTIPLE KEY PAIRS AT THE BIOS WITH PKI

IGT, Las Vegas, NV (US)

1. A system for providing and verifying gaming software for use in a wager based gaming machine, the system comprising:
a certificate authority configured to
receive authorization of a gaming machine manufacturer to sign executable code of the gaming application on behalf of the
gaming machine manufacturer,

the certificate authority configured to delegate authority to sign the executable code to a code signing authority, on behalf
of the gaming machine manufacturer,

the code signing authority configured to
receive authorization from the certificate authority and
sign the executable code of the gaming application on behalf of the gaming machine manufacturer; and
an electronic gaming machine comprising a read only BIOS chip and a public key of a code signing certificate authority embedded
within the BIOS chip, wherein the gaming machine is configured to execute BIOS instructions of the read only BIOS chip, the
BIOS instructions configured to:

check the validity of the public key of the code signing certificate authority;
bypass terminate operation of the gaming machine after determining that the public key of the code signing authority is valid
and trusted;

check game code with the public key of the code signing authority after determining that the public key is valid and trusted;
check the authenticity of an operating system of the gaming machine;
terminate operation of the gaming machine after determining that the authenticity of the operating system is not authentic;
and

cause the gaming machine to execute the operating system after determining that the authenticity of the operating system is
authentic.

US Pat. No. 9,076,306

WAGERING GAMING DEVICE PROVIDING PHYSICAL STIMULATION RESPONSES TO VARIOUS COMPONENTS OF THE GAMING DEVICE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) a touch screen panel,
(ii) a component stimulator,
(iii) an acceptor of a first physical item associated with a first monetary value,
(iv) a validator configured to identify the first physical item, and
(v) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;
at least one processor; and
at least one memory device storing a plurality of instructions, which when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) display a play of a game upon a wager;
(b) cause an indication to a player that the player is required to make an input using the touch screen panel;
(c) determine whether to cause the component stimulator to move the touch screen panel for said required player input prior
to receipt of the required player input; and

(d) if the determination is to cause the component stimulator to move the touch screen panel, instantly upon receipt of the
required player input, send a signal to the component stimulator which causes the component stimulator to move the touch screen
panel.

US Pat. No. 9,514,613

GAMING DEVICE HAVING A GRADUATED MULTIPLIER PAYOUT IN A SECONDARY GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing and including an acceptor;
at least one display device supported by the housing;
at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) establish a credit balance based at least in part on a monetary value associated with a physical item after the acceptor
receives the physical item;

(b) in response to receiving an input associated with one of a plurality of different wager amounts, place a wager on a play
of a primary game, the wager having said one of the plurality of different wager amounts, the credit balance being decreasable
by the wager amount of the placed wager;

(c) for the play of the primary game, randomly generate and display a primary game outcome;
(d) determine and display any primary game award associated with the primary game outcome, the credit balance increasable
by any primary game award;

(e) in response to an occurrence of a triggering event, initiate a play of a bonus game;
(f) during the play of the bonus game:
(1) display a plurality of selections, at least two selections associated with different credit values;
(2) receive a pick of one of the plurality of selections; and
(3) if said picked selection is associated with a credit value:
(i) if the wager amount of the placed wager is a first wager amount, use one of a plurality of different modifiers of a first
modifier set to modify the credit value, the credit balance being increasable by the modified credit value; and

(ii) if the wager amount of the placed wager is a second wager amount different from the first wager amount, use one of a
plurality of different modifiers of a second modifier set to modify the credit value, the second modifier set including at
least one modifier not included in the first modifier set, the credit balance being increasable by the modified credit value;
and

(g) initiate a payout associated with the credit balance after receipt of an actuation of a cashout button.

US Pat. No. 9,457,269

METHOD AND APPARATUS FOR DISPLAYING GAMING CONTENT

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one public display device, each public display device being separate from each of at least one non-public mobile
display device of at least one mobile device; and

at least one controller configured to wirelessly communicate with the at least one mobile device via a communication network
and configured to communicate with the at least one public display device, said at least one controller programmed to:

(a) determine if a public display condition is satisfied,
(b) if the public display condition is satisfied, cause the at least one public display device to display mobile device gaming
content of at least one of:

(i) a generated game outcome displayed for a play of a game by the at least non-public mobile display device of said mobile
device associated with the satisfaction of the public display condition, and

(ii) any determined award displayed for the play of the game by the at least non-public mobile display device of said mobile
device associated with the satisfaction of the public display condition, wherein the generated game outcome is determined
distinct from the at least one controller and

(c) if the public display condition is not satisfied, cause the at least one public display device to not display any of:
(i) the generated game outcome displayed for the play of the game by the at least non-public mobile display device of said
mobile device, and

(ii) any determined award displayed for the play of the game the at least non-public mobile display device of said mobile
device.

US Pat. No. 9,454,879

ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS

IGT Canada Solutions ULC,...

1. An electronic gaming system for enhancing virtual game components comprising:
at least one gaming device processor;
at least one gaming device memory device storing a plurality of gaming device instructions;
a display device connected to the at least one gaming device processor;
a plurality of input devices, including: an acceptor of a first physical item associated with a first monetary value and a
validator configured to identify the first physical item;

a cashout button actuatable to cause an initiation of a payout associated with a credit balance;
a game controller board connected to the display device, the at least one gaming device memory device storing the plurality
of gaming device instructions, and the at least one graphics processor, the game controller board configured to receive input
data from the plurality of input devices to interface with a host system to identify the user account;

a display controller board connected to the three dimensional graphics processor;
wherein the game controller board is further configured to control the display controller board to render, on the display
device a virtual three dimensional reel space defined by a plurality of rows and columns of the virtual game components arranged
as a surface of a virtual cylinder in accordance with a set of game rules for a given game, each one of the virtual game components
having an original symbol associated thereto, the virtual three dimensional reel space having a virtual rotational axis; and

wherein the game controller board is further configured to select at least one of the virtual game components for three dimensional
enhancement and to generate an animation effect on the display device using the display controller board to render a three
dimensional stack of virtual bonus game components along a stacking axis perpendicular to the virtual rotational axis of the
virtual three dimensional reel space, the three-dimensional stack extending from the at least one additional symbol on the
surface of the cylinder as part of the three dimensional enhancement and to render a virtual rotation of the virtual three
dimensional reel space and the three dimensional stack of virtual bonus game components around the virtual rotational axis
on the display device; and to integrate the at least one additional symbol into the given game to trigger transfer of virtual
credits to the user account by actuating the cashout button to cause the payout associated with the credit balance.

US Pat. No. 9,373,219

SYSTEM FOR RANDOMLY AND DYNAMICALLY CHECKING CONFIGURATION INTEGRITY OF A GAMING SYSTEM

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a host server comprising:
a processor,
an interface for communicating with a plurality of gaming machines,
an oversight module, and
a database of expected gaming machine configurations;
the plurality of gaming machines configured to present game play of a wager-based game, each gaming machine comprising:
a cabinet,
a display coupled to the cabinet, and
a processor coupled to the cabinet;
wherein the gaming system is configured to perform an integrity check of the plurality of gaming machines through the host
server by:

randomly and dynamically generating, at the host server, an executable module containing one or more algorithms that are configured
to generate a unique signature of a state of a system configuration of a particular gaming machine of the plurality of gaming
machines, wherein the one or more algorithms are randomly selected from an algorithm database containing a plurality of hashing
and verification functions,

sending the executable module from the host server to the particular gaming machine,
executing, in the particular gaming machine, the executable module so as to generate the unique signature of the state of
the system configuration of the particular gaming machine,

returning the unique signature to the host server and deleting the executable module from the particular gaming machine,
generating a unique signature, in the host server, of the state of the expected system configuration associated with the particular
gaming machine maintained on the database using the same one or more algorithms contained in the executable module, and

comparing, by the host sever, the unique signature returned from the particular gaming machine with the unique signature generated
locally at the host, and generating an error condition if the unique signatures do not match.

US Pat. No. 9,235,966

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING AN OUTCOME ENHANCING FEATURE

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device; and
at least one memory device which stores a plurality of instructions which when executed by at least one processor cause the
at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item, wherein said physical item is selected from the group consisting of: a ticket
associated with the monetary value and a unit of currency,

(b) accumulate at least one outcome enhancing unit for a play of a game,
(c) if a quantity of accumulated outcome enhancing units is at least a designated quantity:
(i) enable a player to elect to enhance at least one outcome for a play of a next game,
(ii) if the player elects to enhance at least one outcome, for the play of the next game:
(A) randomly select an enhanced outcome from a set of enhanced outcomes, said set of enhanced outcomes being associated with
a first average expected award,

(B) display the randomly selected enhanced outcome,
(C) determine any award associated with the randomly selected enhanced outcome, and
(D) display any determined award associated with the randomly selected enhanced outcome, and
(iii) if the player elects not to enhance at least one outcome, for the play of the next game:
(A) randomly select an unenhanced outcome from a set of unenhanced outcomes, said set of unenhanced outcomes being associated
with a second average expected award, said second average expected award being less than the first average expected award,

(B) display the randomly selected unenhanced outcome,
(C) determine any award associated with the randomly selected unenhanced outcome, and
(D) display any determined award associated with the randomly selected unenhanced outcome, and
(d) if a cashout input is received via the cashout device, cause an initiation of any award associated with the credit balance.

US Pat. No. 9,666,009

AUTHENTICATION APPARATUS AND METHOD

INNOVIA FILMS LIMITED, W...

1. An authentication apparatus operative to determine the authenticity of a polymer film, comprising: an optical response
modifier operative to modify a first effect influenced by said birefringence characteristic of said film to a modified first
effect; and an optically-based birefringence measuring arrangement operative to measure said modified first effect; and wherein
said apparatus is operative to:
compare a value, or range of values, representative of said modified first effect as measured with a value, or range of values
representative of a specified first effect as modified by a same optical response modifier and corresponding to a predetermined
birefringence characteristic of an authentic polymer film; and

output an authenticity signal indicative of authenticity or otherwise of said film based upon said comparison(s),
wherein said optical response modifier provides a different birefringence scale compared with an apparatus which does not
have such an optical response modifier, and

wherein said optically-based birefringence measuring arrangement comprises:
an emitter located, and operative, to illuminate said film with electromagnetic radiation;
a first polariser located between said emitter and a first side of said film so that at least a portion of electromagnetic
radiation emitted by said passes therethrough;

a first detector located on a second side of said film, and operative to receive electromagnetic radiation from said emitter
transmitted through said film and communicate said authenticity signal to a processor; and

a second polariser located between a second side of said film and said detector so that at least a portion of electromagnetic
radiation transmitted through said film passes therethrough,

wherein said processor is operative to compare said values and output the authenticity signal indicative of authenticity or
otherwise of said film based upon said comparison(s).

US Pat. No. 9,370,774

HAND HELD MICRO PCR DEVICE INCLUDING MICROCONTROLLER FOR EXCHANGING INFORMATION WITH A COMMUNICATIONS INTERFACE

Bigtec Private Limited, ...

1. A polymerase chain reaction (PCR) device comprising:
a low temperature co-fired ceramic (LTCC) PCR chip comprising:
a heater and a reaction chamber configured to hold a sample;
a plurality of thermal conductor rings surrounded by and physically separate from the reaction chamber;
a heater control interfaced with the heater;
a temperature sensor;
a temperature sensing circuit interfaced with the temperature sensor;
an optical detection system to detect a fluorescence signal from the sample;
an optical circuit interfaced with the optical detection system; and
a communication interface that connects to an external processing device that controls and monitors the PCR device.

US Pat. No. 9,349,241

GAMING DEVICE HAVING POSITIONAL SYMBOL AWARDS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing,
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor,
(ii) a validator, and
(iii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor:
(i) identify, via the validator, the received physical item, and
(ii) establish a credit balance based, at least in part, on a monetary value associated with the received and identified physical
item,

(b) for a play of a game:
(i) at each of a plurality of symbol positions of a plurality of reels, display a symbol selected from a plurality of symbols,
wherein at least one of the symbol positions includes a capture symbol position and the plurality of symbols includes a predetermined
symbol,

(ii) if the predetermined symbol is not displayed at the capture symbol position:
(A) determine any awards associated with any winning symbol combinations formed from the plurality of displayed symbols, wherein
said determination is based on a first paytable, and

(B) display any determined awards associated with any formed winning symbol combinations, said credit balance being increasable
based on any determined award associated with any formed winning symbol combinations, and

(iii) if the predetermined symbol is displayed at the capture symbol position:
(A) determine any awards associated with the any winning symbol combinations formed from the plurality of displayed symbols,
wherein said determination is based on a second, different paytable, and

(B) display any determined awards associated with any formed winning symbol combinations, said credit balance being increasable
based on any determined award associated with any formed winning symbol combinations, and

(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,349,250

GAMING SYSTEM HAVING MULTIPLE GAMING DEVICES THAT SHARE A MULTI-OUTCOME DISPLAY

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the
at least one processor to operate with the at least one display device and the at least one input device, for a play of a
game, to:

receive an input by a player for the play of the game;
randomly select one of a plurality of different predefined outcome groups, each of the outcome groups including a plurality
of predefined outcomes, wherein for each group at least two of said plurality predefined outcomes of said group are different,
and wherein for each group, each outcome within said outcome group has a same probability of being randomly selected;

randomly select one of the outcomes of the selected outcome group;
display an indication of the selected outcome; and
provide an award to the player based on the selected outcome without regard to the other outcomes of the selected outcome
group.

US Pat. No. 9,342,956

GAMING SYSTEM, GAMING DEVICE AND METHOD FOR SHIFTING PROGRESSIVE AWARD CONTRIBUTION RATES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one controller configured to communicate with at least one gaming device including a housing, a plurality of input
devices supported by the housing, said plurality of input devices including an acceptor, and a cashout device, a display device
supported by the housing, at least one processor and at least one memory device which stores a plurality of instructions,
which when executed by the at least one processor, cause the at least one processor to operate with said display device and
said plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based,
at least in part, on a monetary value associated with the received physical item, and if a cashout input is received via the
cashout device, cause an initiation of any payout associated with the credit balance, said at least one controller programmed
to:

(a) maintain a plurality of different progressive awards, each progressive award associated with a progressive award contribution
rate;

(b) cause each of the maintained progressive awards to be displayed;
(c) for at least one of the progressive awards, increment said progressive award, wherein an amount of said increment is based
on: (i) at least one wager placed on at least one play of a primary game of said at least one gaming device, and (ii) the
progressive award contribution rate associated with said progressive award;

(d) determine if a progressive award contribution rate reconfiguration event occurs;
(e) if said progressive award contribution rate reconfiguration event occurs, modify the progressive award contribution rates
associated with at least two of the progressive awards; and

(f) if a progressive award triggering event occurs, provide at least one of the displayed progressive awards to at least one
player of said at least one gaming device.

US Pat. No. 9,311,788

GAMING DEVICE AND METHOD HAVING INDEPENDENT REELS AND MULTIPLE WAYS OF WINNING

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item;

(b) display a plurality of reels associated with a play of a game, said reels arranged in a plurality of reel columns, and
said reels including a plurality of symbols;

(c) enable a player to select one of:
(i) a first type of symbol evaluation, and
(ii) a second, different type of symbol evaluation;
(d) randomly determine a plurality of said symbols;
(e) display the randomly determined symbols;
(f) when the player selected the first type of symbol evaluation, evaluate the randomly determined symbols based on the first
type of symbol evaluation to determine any awards associated with the randomly determined symbols;

(g) when the player selected the second, different type of symbol evaluation, evaluate the same randomly determined symbols
based on the second, different type of symbol evaluation to determine any awards associated with the randomly determined symbols;
and

(h) display any determined awards; and
(i) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,293,013

LINE KENO AND KENO DRAWN BALL POSITION PAYS

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, the method comprising:
(a) receiving, by an acceptor, a physical item associated with a monetary value;
(b) establishing, by at least one processor, a credit balance for a player based at least in part on the monetary value;
(c) displaying, by at least one display device, a keno game including a keno game board having a first predetermined number
of keno board spots each associated with one of a set of a plurality of different symbols;

(d) receiving, by an input device, a player selection of a second predetermined number of the plurality of different symbols
of the set to form a player symbol set;

(e) placing, by the at least one processor, a wager in response to an actuation of the wager button, the credit balance being
decreasable by the wager;

(f) forming, by the at least one processor, a gaming system symbol set by randomly determining two or more of the plurality
of different symbols of the set;

(g) repeating (f) at least once to form at least one additional gaming system symbol set;
(h) displaying, by the at least one display device, the randomly determined symbols in the gaming system symbol sets with
one or more paylines overlaying at least some of the symbols in the gaming system symbol sets;

(i) calculating a player award based at least in part on: (1) any symbols in the player symbol set that match a symbol in
one of the gaming system symbol sets; and (2) an evaluation of each payline; and

(j) initiating, by the at least one processor, a payout associated with the credit balance in response to an actuation of
a cashout button.

US Pat. No. 9,286,755

CENTRAL PLAYER CONTROL FOR FACILITATION OF GAMING EVENT RE-CREATION

IGT, Reno, NV (US)

1. A method, under control of at least one processor and memory configured with executable instructions, for facilitating
re-experience of an event of a gaming device with a player, comprising:
upon verification, granting access to the player to a data processing device, in communication with, yet external to, the
gaming device; the data processing device having been provided a sampling of data from the gaming device through a gaming
system, the sampling of data associated with the event to be re-experienced by the player; and

responsive to an input received from at least one of the player and an operator, customizing each one of:
construction of a facsimile animation re-creation of the event from virtualized data relating to the event, the facsimile
animation recreation scalable to the gaming device, and

delivery of the facsimile animation re-creation.

US Pat. No. 9,257,004

REEL BASKET ENCODER

IGT, Reno, NV (US)

13. An encoder disc for a mechanical reel based gaming assembly, the encoder disc comprising:
a disc hub defining a disc cavity extending through a center of the disc hub;
a flagged exterior ring concentrically positioned and extending around the disc hub, the flagged exterior ring including flags
extending in a first direction from a remainder of the flagged exterior ring, the flags being irregularly spaced from each
other about a circumference of the remainder of the flagged exterior ring;

coupling flanges each protruding in a second direction from the disc hub and being positioned on opposite sides of the disc
cavity, wherein the second direction is opposite the first direction, and each of the coupling flanges has a hooked end opposite
the disc hub for selectively interfacing with a reel assembly of the mechanical reel based gaming assembly to at least partially
secure the encoder disc to the reel assembly.

US Pat. No. 9,230,410

GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes
the at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) generate one of a plurality of different multiple dimension symbols at each of a plurality of symbol display positions
of each of a plurality of symbol display position grids, wherein:

(i) each symbol display position grid is associated with a different depth,
(ii) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first
depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated
with a second, different depth, and

(iii) each multiple dimension symbol includes a plurality of symbol sides;
(c) display a plurality of the symbol sides of a plurality of the generated multiple dimension symbols, wherein:
(i) at least one of the symbol sides of a plurality of the multiple dimension symbols generated at a plurality of the symbol
display positions of at least one of the symbol display position grids are initially displayed, and

(ii) at least one of the symbol sides of a plurality of the multiple dimension symbols generated at a plurality of the symbol
display positions of at least one of the symbol display position grids are not initially displayed;

(d) determine if any of the displayed symbol sides of any displayed multiple dimension symbols form any winning symbol combinations;
(e) if a plurality of the displayed symbol sides of any displayed multiple dimension symbols form at least one winning symbol
combination:

(i) display an award for each displayed winning symbol combination, wherein the credit balance is increasable based on the
displayed award for each displayed winning symbol combination,

(ii) remove at least one displayed multiple dimension symbol from at least one displayed winning symbol combination,
(iii) for each removed multiple dimension symbol, create an empty symbol display position of the symbol display position grid
of the removed multiple dimension symbol, wherein said empty symbol display position is created in association of at least
one of:

(A) the removal of the multiple dimension symbol, and
(B) a repositioning of at least one of the displayed multiple dimension symbols to another one of the symbol display positions
of the symbol display position grid of the removed multiple dimension symbol, and

(iv) for each created empty symbol display position, display at least one of the symbol sides of at least one of the multiple
dimension symbols generated at at least one of the symbol display positions of one of the symbol display position grids different
than the symbol display position grid of the removed multiple dimension symbol, wherein said multiple dimension symbol is
generated at one of the symbol display positions corresponding to the symbol display position of the removed multiple dimension
symbol; and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,179,923

RIBBED SURGICAL BUR

Stryker Ireland, Ltd., C...

1. A surgical bur for removing or excising tissue from a surgical site, said surgical bur including:
an elongated shaft having opposed proximal and distal ends, the proximal end of the shaft shaped for coupling to a surgical
tool capable of rotating the shaft; and

a bur head attached to the distal end of the shaft, the bur head having: opposed proximal and distal ends, the proximal end
of said bur head being adjacent the distal end of said shaft; a longitudinal axis that extends between the ends; and a plurality
of flutes, each flute having:

a rake surface that extends outwardly from the longitudinal axis of the bur head and having an outer end that defines a flute
cutting edge wherein, in lateral planes perpendicular to the longitudinal axis of the bur head, the flute cutting edge is
located a first radial distance from the longitudinal axis of the bur head; and

a cam surface that extends arcuately away from flute cutting edge towards an adjacent flute wherein, in the lateral planes
perpendicular to the longitudinal axis of the bur head, the cam surface is located a second radial distance from the longitudinal
axis of the of the bur head such that in a common lateral plane, second radial distance is less than the first radial distance

wherein, at least one said flute is further formed to have at least one rib that extends outwardly from the cam surface and
extends arcuately over a portion of the cam surface, wherein said at least one said rib, in cross section in a plane intersecting
the bur head longitudinal axis: extends outwardly and proximally away from the cam surface to a crest, the crest being the
portion of said rib that is spaced radially furthest from the bur head longitudinal axis; and, proximally from the crest,
extends inwardly back to the cam surface so that said rib extends radially outwardly from sections of the cam surface located
both distal to and proximal to said rib.

US Pat. No. 9,070,251

MULTI-TIERED STATIC CHAIN OF TRUST

IGT, Las Vegas, NV (US)

1. A multi-tiered authentication computer system comprising:
a first processor;
a read only memory chip storing data including a first authentication program executable by the first processor;
a second processor;
a writable memory chip storing data including (i) at least a portion of an operating system, (ii) a second authentication
program executable by the second processor, said portion being required to execute the second authentication program, and
(iii) a device driver for facilitating access to the mass data storage device by the second processor;

a mass data storage device for storing data; wherein:
upon startup of the computer system, the first processor executes the first authentication program, the first authentication
program determines whether at least a portion of the second authentication program and the portion of an operating system
stored on the writable memory chip is authentic, the first authentication program causes the second processor to execute the
second authentication program only when the determination by the first authentication program is affirmative; and

upon execution of the second authentication program by the second processor, the second authentication program determines
whether at least a portion of the data stored on the mass data storage device is authentic, the second authentication program
permits authenticated use of the portion of data stored on the mass data storage device only when the determination by the
second authentication program is affirmative.

US Pat. No. 9,050,523

METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one processor;
at least one input device;
at least one display device; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device to:

(a) at a first point in time, determine a reference time, wherein at the first point in time, the reference time is different
than the first point in time and the determined reference time is independent of any randomly determined outcome for any play
of any game;

(b) at a second, subsequent point in time having a predetermined relationship to the determined reference time, determine
whether a player has satisfied at least one criteria, said determination being independent of any randomly determined outcome
for any play of any game; and

(c) if the determination is that the player satisfied the at least one criteria:
(i) determine a payment having a value greater than zero, wherein the payment is guaranteed to the player upon the second
point in time having the predetermined relationship to the determined reference time, and the determination to guarantee the
payment to the player is independent of any randomly determined outcome for any play of any game, and

(ii) display the determined payment.

US Pat. No. 9,840,868

SHADE STORAGE AND DEPLOYMENT SCHEME

Geigtech East Bay LLC, C...

1. A window shade storage and deployment system, comprising:
a recess formed in a ceiling and configured to house a first window shade and a second window shade, wherein the first and
second window shades are movable between a retracted position and an extended position; and

an access panel removably attached to a surface of the recess such that a visible surface of the access panel occupies the
same plane as a visible surface of the ceiling surrounding the recess, wherein a first gap is provided between a first side
of the access panel and a first edge of the ceiling, wherein a second gap is provided between a second side of the access
panel and a second edge of the ceiling, wherein the first gap is configured to enable the first window shade to extend through
the first gap from the recess to an area below the visible surface of the ceiling when the first window shade is in the extended
position, and wherein the second gap is configured to enable the second window shade to extend through the second gap from
the recess to the area below the visible surface of the ceiling when the second window shade is in the extended position;

wherein the visible surface of the access panel and the visible surface of the ceiling include the same or a similar material
such that the visible surface of the access panel and the visible surface of the ceiling are visibly substantially identical.

US Pat. No. 9,437,074

GAMING DEVICE AND METHOD HAVING PURCHASABLE ENHANCED PAYTABLES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
at least one display device;
at least one input device; and
a controller configured to operate with the at least one display device and the at least one input device to:
(a) following an actuation of a wager button, randomly determine an outcome of a play of a primary game and display said play
of the primary game including the randomly determined outcome; and

(b) if a triggering event that triggers a bonus event occurs:
(i) enable payment of a fee in exchange for an advantage during play of the bonus event;
(ii) if payment of the fee is received, provide the bonus event and employ said advantage for the bonus event;
(iii) if payment of the fee is not received, provide the bonus event without employing said advantage for the bonus event;
(iv) randomly determine an outcome for the bonus event; and
(v) display the determined outcome for the bonus event.

US Pat. No. 9,390,579

GAMING SYSTEM INCLUDING MULTIPLE DISPLAYS HAVING GAME SYMBOLS WITH COMMON CHARACTERISTICS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices to:

(a) if a physical item which indicates a monetary value is received via the acceptor, establish a credit balance based, at
least in part, on the indicated monetary value of the received physical item;

(b) receive an input associated with a wager, said credit balance being decreasable based on the wager;
(c) start a play of a game, the play of the game including a display of at least one of a plurality of game symbols on a first
display;

(d) during the play of the game, display a sequence of a plurality of the game symbols on a second display;
(e) after the play of the game ends, determine an outcome based on the at least one game symbol displayed on the first display;
(f) after the sequence ends, indicate at least one of the game symbols displayed on the second display;
(g) provide a first award if the determined outcome is associated with a winning condition, said credit balance being increasable
based on the first award;

(h) determine whether the at least one game symbol indicated on the second display has a characteristic in common with the
at least one game symbol displayed on the first display;

(i) if the at least one game symbol indicated on the second display has a characteristic in common with the at least one game
symbol displayed on the first display, provide a second award, said credit balance being increasable based on the second award;

(j) if the at least one game symbol indicated on the second display does not have any characteristics in common with the at
least one game symbol displayed on the first display, do not provide said second award; and

(k) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,390,582

CUSTOMIZATION OF GAME PLAY THROUGH PERSONAL GAMING DEVICE

IGT, Las Vegas, NV (US)

1. A gaming machine comprising:
a cabinet;
a display device coupled to the cabinet;
a user input mechanism coupled to the cabinet;
an interface coupled to the cabinet, wherein the interface is configured to wirelessly communicate with a portable electronic
device of a player; and

a game controller coupled to the cabinet, wherein the game controller is configured to:
(a) if no custom game media and no customization settings are received from the portable electronic device and if no request
to pair the portable electronic device is received, display a default game play session of a wager-based game, wherein the
default game play session includes causing the display device to display default game media to the player,

(b) if a request to pair the portable electronic device is received and an designated application is installed on the portable
electronic device:

(i) facilitate, through the interface, a wireless data connection with the portable electronic device,
(ii) receive, via the installed designated application, custom game media and customization settings from the portable electronic
device,

(iii) store the custom game media and customization settings in a memory, and
(iv) display a customized game play session of the wager-based game according to the customization settings received from
the portable electronic device, wherein the customized game play session displays the wager-based game using the custom game
media received from the portable electronic device in place of at least a portion of the default game media and

(c) if the request to pair the portable electronic device is received and the designated application is not installed on the
portable electronic device, cause the display device to display an instruction to download the designated application to the
portable electronic device.

US Pat. No. 9,384,636

MULTI-PLAYER BINGO GAME WITH MULTIPLE CARDS PER PLAYER

IGT, Las Vegas, NV (US)

1. A method of operating a gaming system, said method comprising:
(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to enroll a
plurality of players of a plurality of gaming devices for an occurrence of a multiplayer wagering game, wherein said occurrence
of the multiplayer wagering game includes a predetermined total number of game arrays and each game array includes a different
combination of indicia of a set of game indicia;

(b) for each enrolled real player, providing said enrolled real player with one or more of the game arrays for said occurrence
of the multiplayer wagering game;

(c) causing the at least one processor to execute the plurality of instructions to randomly select game indicia from the set
of game indicia;

(d) for each randomly selected game indicium, for each enrolled player, causing the at least one processor to execute the
plurality of instructions to determine whether said randomly selected game indicium matches any of the game indicia of the
game arrays of said enrolled player and cause at least one display device of the gaming device of said enrolled player to
display any said matches; and

(e) for each enrolled player, causing the at least one processor to execute the plurality of instructions to:
(i) determine a game outcome for said play of the multiplayer wagering game based on any matched game indicia of the game
arrays of said enrolled player, wherein a credit balance is increasable based on any award associated with the determined
game outcome for said play of the multiplayer wagering game, said credit balance being increasable via an acceptor of a physical
item associated with a monetary value, and said credit balance being decreasable via a cashout device;

(ii) cause the at least one display device of the gaming device of said enrolled player to display an outcome of a second
wagering game, wherein:

(A) the outcome of the second wagering game corresponds to the game outcome of the multiplayer wagering game for said enrolled
player,

(B) the second wagering game has a plurality of wagering options,
(C) a number of game arrays of said enrolled player corresponds to one of said wagering options,
(D) the displayed outcome of the second wagering game is an outcome for the wagering option corresponding to the number of
game arrays of said enrolled player, and

(E) the credit balance is increasable based on any award associated with the outcome of the second wagering game; and
(iii) map a win frequency of achieving the game outcome of the multi-player wagering game with a win frequency of achieving
the outcome of the second wagering game.

US Pat. No. 9,355,528

GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) display one of a plurality of symbols at each of a plurality of symbol display positions of each of a plurality of symbol
display position matrices, wherein:

(i) at least a first one of the symbol display positions of a first one of the symbol display position matrices is linked
to at least a first one of the symbol display positions of a second one of the symbol display position matrices,

(ii) at least the first one of the symbol display positions of the second one of the symbol display position matrices is linked
to at least a first one of the symbol display positions of a third one of the symbol display position matrices, and

(iii) the display of each of the symbols for each symbol display position matrix is independent from the display of any of
the symbols for any of the other symbol display position matrices,

(c) for each symbol display position matrix:
(i) determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form
any winning symbol combinations, and

(ii) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards
for each displayed winning symbol combination,

(d) determine whether each displayed symbol qualifies to be removed,
(e) if at least one of the displayed symbols qualifies to be removed:
(i) for each displayed symbol that qualifies to be removed, remove said symbol,
(ii) reposition a quantity of any remaining displayed symbols, said repositioning including:
(A) a first reposition, in a first direction, of any remaining displayed symbols from the first one of the symbol display
positions of the first one of the symbol display position matrices to at least the first one of any empty linked symbol display
positions of the second one of the symbol display position matrices, and

(B) a second, subsequent reposition, in a second, different direction, of any remaining displayed symbols from the first one
of the symbol display positions of the second one of the symbol display position matrices to at least the first one of any
empty linked symbol display positions of the third one of the symbol display position matrices, wherein at least one of the
first direction and the second direction is determined based on at least one of the remaining symbols displayed at at least
one of the symbol display positions of at least one of the symbol display position matrices,

(iii) for each created empty symbol display position, display one of the plurality of symbols, and
(iv) repeat (c) to (e) at least once, and
(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
US Pat. No. 9,309,281

METHOD OF DOWNSTREAM PROCESSING FOR CONVERSION OF HUMAN INSULIN PRECURSOR MOLECULE INTO A FUNCTIONAL HUMAN INSULIN PROTEIN MOLECULE

Bigtec Private Limited, ...

1. A method of downstream processing for in-situ conversion of a protein precursor molecule having the amino acid sequence
set forth in SEQ ID NO: 1 into a functional protein molecule, said method comprising:
a) concentrating the protein precursor molecule through a tangential flow filtration cassette to obtain a concentrate of the
protein precursor molecule and mixing the concentrate with an organic solution to obtain a retentate reaction mixture,

b) incubating the retentate reaction mixture in a tosyl phenylalanyl chloromethyl ketone trypsin immobilized column for a
period of time, and then passing the retentate reaction mixture through the tosyl phenylalanyl chloromethyl ketone trypsin
immobilized column to obtain a protein ester, and

c) mixing the protein ester with a deblocking buffer and purifying the protein ester using a hydrophobic interaction chromatographic
column and a size exclusion chromatographic column to obtain the functional protein molecule having purity of at least 98.5%.

US Pat. No. 9,299,214

METER SHIELD FOR USE WITH GAMING DEVICES

IGT, Las Vegas, NV (US)

1. A gaming device comprising:
a cabinet including a front surface, at least a portion of said front surface including an optically restrictive material;
a primary display supported by the cabinet and configured to display a play of a game;
a meter assembly supported by the cabinet, said meter assembly being separate from and in addition to the primary display,
said meter assembly including at least two indicators and at least two light devices, each indicator:

(a) being associated with a different one of the light devices,
(b) being positioned behind the optically restrictive material such that said indicator is not visible through said optically
restrictive material when the associated light device is not illuminated, and such that said indicator is visible through
said optically restrictive material when the associated light device is illuminated, and

(c) including a counter; and
a controller configured to operate with the meter assembly to, for each indicator:
(a) detect an occurrence of an event associated with said indicator, wherein the event associated with said indicator is different
from the event associated with any other indicator and wherein the event is related to service for a particular component
of the gaming device,

(b) increment the counter of said indicator to indicate the occurrence of the event associated with said indicator, and
(c) illuminate the light device associated with said indicator in response to the counter of said indicator reaching a designated
number.

US Pat. No. 9,123,204

SECURE SMART CARD OPERATIONS

IGT, Las Vegas, NV (US)

1. A method for performing cashless wager-based gaming on a wager-based gaming machine, the method comprising:
storing, in a first memory device on the wager-based gaming machine, a first credit balance representing a first amount of
credit available for wagering to play one or more games of chance available on the wager-based gaming machine;

receiving by a secure transaction module of the wager-based gaming machine from a processor of the wager-based gaming machine
a first request, the first request representing a request to update a second credit balance stored on a portable electronic
device in communication with the wager-based gaming machine, the second credit balance representing a second amount of credit
available on the portable electronic device, the second credit balance being one of a number of different credit types;

transmitting from the secure transaction module of the wager-based gaming machine, via a communication interface, the first
request to the portable electronic device in communication with the wager-based gaming machine, the first request including
security authorization information;

receiving, by a security module of the portable electronic device, the first request from the secure transaction module of
the wager-based gaming machine via the communication interface;

determining, by the security module of the portable electronic device, whether the first request complies with one or more
security authorization requirements, the determination including a determination whether the secure transaction module of
the wager-based gaming machine is authorized to make the first request to update the second credit balance stored on the portable
electronic device based on the credit type of the second credit balance;

updating, by the security module of the portable electronic device, the second amount of credit in accordance with the first
request in response to the determination that the first request complies with the one or more security authorization requirements
including that the secure transaction module of the wager-based gaming machine is authorized to make the first request;

transmitting, from the portable electronic device to the secure transaction module of the wager-based gaming machine, a confirmation
indication that the second amount of credit has been updated by the portable electronic device in accordance with the first
request via the communication interface; and

updating, by the secure transaction module of the wager-based gaming machine, the first credit balance stored in the first
memory device in accordance with the first request in response to receiving the confirmation indication.

US Pat. No. 9,072,569

MEDICAL AIR-DRIVEN HANDPIECE WITH ANTI-RETRACTION STOP

1. Medical turbine handpiece comprising:
a drive shaft rotatably mounted in a front end region of the handpiece, to which drive shaft a tool can be connected, and
a turbine wheel arranged non-rotatably on the drive shaft and arranged in a turbine chamber formed in the end region, into
which turbine chamber a supply line for a flowing pressure medium for driving the turbine wheel opens out at an inlet opening
and from which turbine chamber a removal line extends at an outlet opening, wherein at least one cross-connecting channel
for the pressure medium is formed as a slot in a wall of the turbine chamber, the cross-connecting channel fluidly connecting
an edge region of the turbine chamber remote from an axis of the drive shaft to a region of the turbine chamber that is close
to the axis of the drive shaft, the cross-connecting channel being configured to allow fluid pressure to rapidly equalize
when the pressure medium is removed,

wherein the cross-connecting channel is not directly connected to the flowing pressure medium.
US Pat. No. 9,044,754

MICRO CHIP

Bigtec Private Limited, ...

1. A chip comprising:
a reaction chamber comprising a plurality of low temperature co-fired ceramic (LTCC) layers;
a plurality of thermal conductor rings surrounding and physically separate from the reaction chamber, the thermal conductor
rings connected to each other by a plurality of posts; and

a heater indirectly connected to the thermal conductor rings.

US Pat. No. 9,251,647

REMOTE CONFIGURATION OF GAMING TERMINALS

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a memory storing a database containing a first gaming terminal configuration associated with a first game associated with
a first game type setting specifying a first type of game and a second gaming terminal configuration associated with a second
game associated with a second game type setting specifying a second type of game, wherein the first and second gaming terminal
configurations are different, the first and second games are different, the first and second game type settings are different,
and the first and second types of games are different;

at least one gaming terminal including a housing, a display device supported by the housing, a plurality of input devices
supported by the housing and including an acceptor, a gaming terminal processor, a second network interface and a gaming terminal
memory; and

a remote configuration device configured to access said database and configured to communicate with said at least one gaming
terminal via a first network interface, said remote configuration device having a processor configured to:

(a) at a first point in time, cause the first gaming terminal configuration and first instructions to configure the at least
one gaming terminal in accordance with the first gaming terminal configuration to be communicated to said at least one gaming
terminal; and

(b) after a profitability of the at least one gaming terminal configured in accordance with the first gaming terminal configuration
falls below a designated profitability, cause the second gaming terminal configuration and second instructions to configure
the at least one gaming terminal in accordance with the second gaming terminal configuration to be communicated to said at
least one gaming terminal,

wherein said at least one gaming terminal is configured to communicate with said remote configuration device via the second
network interface and to receive said first and second gaming terminal configurations from said remote configuration device
and store said first and second gaming terminal configurations in the gaming terminal memory; and

wherein said at least one gaming terminal is configured to:
(a) upon receipt of the first gaming terminal configuration and the first instructions, automatically configure the at least
one gaming terminal to provide a play of the first game in accordance with the first gaming terminal configuration following
receipt of a first physical item associated with a first monetary value by the acceptor and establishment of a first credit
balance based at least in part on the first monetary value associated with the received and identified first physical item,
said play of the first game provided upon receipt of a first wager deducted from the credit balance, said play of the first
game resulting in a first game outcome, the credit balance increasable by any award associated with the first game outcome;
and

(b) upon receipt of the second gaming terminal configuration and the second instructions, automatically reconfigure the at
least one gaming terminal to provide a play of the second game in accordance with the second gaming terminal configuration
following receipt of a second physical item associated with a second monetary value by the acceptor and establishment of a
second credit balance based at least in part on the second monetary value associated with the received and identified second
physical item, said play of the second game provided upon receipt of a second wager deducted from the credit balance, said
play of the second game resulting in a first game outcome, the credit balance increasable by any award associated with the
second game outcome.

US Pat. No. 9,245,422

METHOD OF SIMULTANEOUS INDICATION OF MULTIPLE WINNING COMBINATIONS IN A SYMBOL MATRIX

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a display device;
an input device;
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to operate
with the display device and the input device to:

(a) display a plurality of symbol display areas;
(b) display a plurality of paylines, each payline being associated with a different plurality of the symbol display areas,
the plurality of paylines including:

(i) a first payline associated with a first plurality of the symbol display areas, and
(ii) a second payline associated with a second plurality of the symbol display areas, wherein the first plurality of the symbol
display areas and the second plurality of the symbol display areas are different and are associated with one or more of the
same symbol display areas;

(c) randomly generate and display a plurality of symbols at the plurality of symbol display areas;
(d) for each payline:
(i) determine whether the symbols displayed at the symbol display areas associated with said payline form a first designated
symbol combination; and

(ii) if the symbols displayed at the symbol display areas associated with said payline form the first designated symbol combination,
determine an award associated with the first designated symbol combination;

(e) if the symbols displayed at the one or more same symbol display areas associated with both the first payline and the second
payline form the first designated symbol combination, simultaneously indicate the first designated symbol combination formed
along both the first and second paylines by displaying a first visual indicator in association with the one or more same symbol
display areas shared by both the first payline and the second payline, the first visual indicator being in addition to any
displayed indications of the first and second paylines; and

(f) display any determined awards.

US Pat. No. 9,046,591

COORDINATE-FREE MEASUREMENT-DOMAIN NAVIGATION AND GUIDANCE USING LOCATION-DEPENDENT RADIO SIGNAL MEASUREMENTS

Sigtem Technology, Inc., ...

1. A method of directing a user from an initial location to a destination location in an area containing a plurality of radio
signals of opportunity and without knowing coordinates for transmitters of said plurality of radio signals of opportunity,
said method comprising the steps of:
obtaining a first set of location-dependent radio signal parameters for said destination location from said plurality of radio
signals of opportunity;

measuring subsequent sets of location-dependent radio signal parameters for a plurality of points away from said initial location;
comparing said subsequent sets of location-dependent radio signal parameters with said first set of location-dependent radio
signal parameters to produce a location-dependent radio parameter matching error;

generating a directional command for a move if said radio signal parameter matching error exceeds a pre-determined threshold;
and

updating said directional command until said radio signal parameter matching error falls within a pre-determined threshold.

US Pat. No. 9,424,715

SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including:
(i) an acceptor, and
(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the plurality of input devices to:

(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value
associated with the received physical item,

(b) enable a player to initiate a play of a game,
(c) for the initiated play of the game:
(i) determine a game outcome,
(ii) display to the player the determined game outcome,
(iii) determine any award associated with the displayed game outcome, and
(iv) display to the player any determined award,
(d) enable the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of
other players being greater than zero,

(e) if the player invited the quantity of other players, provide the player a benefit, wherein the player is provided the
benefit regardless of if any of the quantity of other players invited initiate any plays of any games and an amount of the
benefit is based on the quantity of other players invited, and

(f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

US Pat. No. 9,057,657

DEVICE FOR DISINFECTING, STERILIZING, AND/OR MAINTAINING MEDICAL INSTRUMENTS AND METHOD FOR IDENTIFYING THE OCCUPANCY OF AN INSTRUMENT HOLDER IN SUCH DEVICE

4. A method for identifying the occupancy of an instrument holder in a device for disinfecting, sterilizing and/or maintaining
medical instruments, wherein the device comprises a rinsing chamber and at least one holder situated in the rinsing chamber
and adapted to hold an instrument, the at least one holder having at least one opening leading to an outside of the rinsing
chamber, the method comprising:
generating a pressure difference between the rinsing chamber and the outside of the rinsing chamber;
measuring at least one of a pressure change in the rinsing chamber and a rate of pressure change in the rinsing chamber; and
determining the occupancy of the holder by an instrument on the basis of at least one of a pressure change in the rinsing
chamber and a rate of pressure change in the rinsing chamber.

US Pat. No. 10,088,252

HEAT TRANSFERRING ARRANGEMENT

PHILIPS LIGTING HOLDING B...

1. A lighting assembly, comprising:at least one light emitting diode;
a housing; and
a heat transferring arrangement configured to cool the at least one light emitting diode, and comprising:
a center portion configured to mount the light emitting diode and receive heat generated from the light emitting diode when emitting light, and
a plurality of elongated heat transferring elements configured to be inserted into the housing, each element having a proximal first end portion connected to the center portion and a distal second end portion configured to be in abutment with an inner surface of the housing, so that the generated heat is thermally transferred to the housing, wherein an outer surface of the distal second end portion abuts the inner surface of the housing, a first layer of the elongated heat transferring elements extending towards an opening of the housing, and a second layer of the elongated heat transferring elements extending towards a direction opposing the opening of the housing,
wherein each of the distal second end portions of the plurality of elongated heat transferring elements comprises a thermal interface material having a friction coefficient, and wherein the friction coefficient of the thermal interface material is lower than that of a remaining portion of the elongated heat transferring elements not provided with a thermal interface material,
further comprising a heat sink plane located optically in the lighting assembly and configured to dissipate heat, generated by the at least one light emitting diode, in an optical direction of the lighting assembly,
wherein a circumferential distance to the heat sink plane is smaller than a circumferential distance defined by the second end portions of the flexible elongated heat transferring elements, and wherein each of the second end portions are separated from adjacent second end portions by a recess and is bent or folded at least partially around an edge of the heat sink plane.

US Pat. No. 9,552,191

SECURE RANDOM NUMBER GENERATION

IGT Canada Solutions ULC,...

1. A method of generating a random number, the method comprising:
determining whether a new seed is required based at least in part on at least one factor selected from the group consisting
of a quantity of random numbers that have been generated since a most recent re-seeding and a time interval that has elapsed
since the most recent re-seeding; and

conditioned on determining that the new seed is required, requesting an auditable random number from an auditable random number
generator;

receiving a request from a game terminal for a random number;
applying a pseudo-random number generator to generate a random number based at least in part on the auditable random number
from the auditable random number generator; and

transmitting information based on the random number to the game terminal.

US Pat. No. 9,214,059

LIGHTING ASSEMBLY FOR REEL SLOT MACHINE

IGT, Reno, NV (US)

1. A lighting assembly for a reel slot machine, the lighting assembly comprising:
an interface board being substantially planar, electrically couplable to the reel slot machine, and including a first electrical
connection plug and a second electrical connection plug spaced from the first electrical connection plug; and

a flexible printed circuit board defining a first end and a second end opposite the first end, wherein:
the first end of the flexible printed circuit board is electrically coupled to the first electrical connection plug,
the second end of the flexible printed circuit board is electrically coupled to the second electrical connection plug,
the flexible printed circuit board bows away from each of the first end and the second end to define a bowed primary face
facing away from the interface board,

the flexible printed circuit board further comprises a plurality of light sources coupled to the bowed primary face, and
during use, the plurality of light sources selectively illuminate to provide lighting to a reel of the reel slot machine.

US Pat. No. 9,189,926

GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME IN WHICH DIFFERENT SETS OF SYMBOLS ARE RANDOMLY ASSOCIATED WITH DIFFERENT SYMBOL DISPLAY AREAS AND USED TO DETERMINE AN OUTCOME

IGT, Las Vegas, NV (US)

1. A gaming system comprising:
a housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor and a validator;
at least one display device supported by the housing;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause
the at least one processor to operate with the plurality of input devices and the at least one display device to:

(a) if a physical item associated with a monetary value is received by the acceptor, identify by the validator the received
physical item and establish a credit balance based at least in part on the monetary value associated with the received and
identified physical item;

(b) if a wager input is received via actuation of a wager button, place a wager on a play of a game, said wager being deductible
from the credit balance;

(c) if a triggering event occurs in association with said play of the game:
(1) for each of a plurality of symbol display areas:
(i) randomly associate one of a plurality of different symbol sets with said symbol display area, wherein each of the symbol
sets includes two or more symbols;

(ii) randomly determine one of the symbols of said symbol set associated with said symbol display area; and
(iii) display said randomly determined symbol of said symbol set associated with said symbol display area at said symbol display
area;

(2) determine any awards associated with the displayed symbols; and
(3) display any determined awards, the credit balance being increasable by any determined awards;
(4) designate one of the displayed symbols as a locking symbol; and
(5) continue displaying each displayed instance of the locking symbol at the symbol display area at which said instance of
the locking symbol is displayed, repeat (c)(1)(i) to (c)(1)(iii) for each symbol display area at which an instance of the
locking symbol is not displayed, and repeat (c)(2) to (c)(3); and

(d) if a cashout input is received via actuation of a cashout button, initiate a payout associated with the credit balance.